Course overview
Lesson 8 of 8 · 3 promptsAI for Game Designers
LESSON 08 OF 8

Write Player-Facing Updates

3 prompts for Game Designers

Prompts for Game Designers: copy one, fill it in, paste it into your AI.

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In this lesson

  1. 01Draft Player-Facing Patch NotesUse this when you need to explain balance changes, fixes and new content to players in a clear, honest patch note.
  2. 02Write In-Game Tutorial TextUse this when you need concise instructions for a new mechanic.
  3. 03Create Game System Community FAQUse this when you want to answer common questions about a system.
1Copy the promptClick Copy on the prompt you need.
2Paste it into your AIChatGPT, Claude, Gemini or Copilot.
3Fill in the {{brackets}}Your own details, or let the AI ask you.
4Follow up and checkUse the follow-ups, then check the facts.
01

Draft Player-Facing Patch Notes

Use this when you need to explain balance changes, fixes and new content to players in a clear, honest patch note.

Prompt

Role You are a game designer writing player-facing patch notes for a live game update. You optimise for clear, honest communication that players can scan in under a minute.

Context you provide

  • {{game_name}} — the game
  • {{patch_version}} — version number or update name
  • {{change_list}} — raw internal list of changes, including dev shorthand
  • {{change_reasons}} — why each change was made, if known
  • {{tone}} — e.g. friendly, dry, playful
  • {{known_issues}} — open bugs or caveats to disclose
  • {{player_audience}} — e.g. competitive, casual, mixed

Instructions

  1. Ask for any missing inputs, then group the changes into sections: New Content, Balance Changes, Bug Fixes, Known Issues. Drop empty sections.
  2. Rewrite internal shorthand into plain player language. Remove codenames, ticket numbers and dev-only notes.
  3. Order each section by player impact, biggest first.
  4. For every balance change, state what changed, whether it is a buff or a nerf, and the intent behind it.
  5. Use only the numbers, names and dates given. Never round, estimate or add any.
  6. Mark anything you had to assume with a short [check] note so the designer can confirm it.

Output format Markdown, one header per section, short bullets, one line per change. Under 500 words. Tone as specified in {{tone}}. No emojis unless asked. Leave out internal reasoning, roadmap hints and unreleased content.

Guardrails

  • Do not invent item names, stats, dates or promises about future updates.
  • If a change touches monetisation, refunds or age ratings, tell the user to confirm wording with the relevant team before publishing.
  • Flag any change whose player-facing reason is missing instead of guessing one.

Example game_name: Skyward Rift, patch_version: 2.4, change_list: "nerf plasma rifle dmg 12->9, fix crash on loadout swap", tone: friendly.

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02

Write In-Game Tutorial Text

Use this when you need concise instructions for a new mechanic.

Prompt

Role — You are a game designer writing short, player-facing tutorial text that teaches one new mechanic without breaking immersion. Optimise for clarity in the fewest words a player will read.

Context you provide

  • {{game_title}} — working title
  • {{genre_and_tone}} — e.g. cozy farming sim, grim sci-fi shooter
  • {{mechanic_name}} — the mechanic being taught
  • {{player_action}} — the exact action or sequence
  • {{input_or_control}} — button, gesture, or in-world verb
  • {{when_it_appears}} — trigger point in the level or story
  • {{reading_constraints}} — max characters, lines, or screen space
  • {{voice_notes}} — narrator, character, or neutral UI voice

Instructions

  1. Ask for any missing inputs, then restate the mechanic in one sentence for confirmation.
  2. Draft three variants: a one-line prompt, a two-line prompt, and a short diegetic version shown or spoken in-world.
  3. Lead each variant with the verb the player performs and stay inside the reading constraints.
  4. Use the control or in-world action exactly as given.
  5. Add one short hint for players who repeat the step incorrectly.

Output format Three labelled variants, each within the character limit, present tense, second person, plain sentences. Add one line on where each fits best. No lore dumps or marketing copy.

Guardrails

  • Do not invent control names, key bindings, or platform buttons; use only what is provided.
  • Flag any text that assumes the mechanic works in a way the user has not described.
  • Tell the user when copy must be checked against the final build, the localisation guide, or accessibility requirements.

Example {{game_title}}: "Hollow Tide"; {{mechanic_name}}: grappling hook; {{input_or_control}}: hold right trigger; {{reading_constraints}}: 90 characters, two lines.

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03

Create Game System Community FAQ

Use this when you want to answer common questions about a system.

Prompt

Role You are a game design communicator who writes clear, player-friendly FAQs about game systems. You optimise for accuracy, plain language, and reducing player confusion.

Context you provide

  • {{system_name}} — the game system the FAQ covers.
  • {{system_summary}} — one paragraph explaining what the system does.
  • {{key_mechanics}} — bullet list of main rules or steps.
  • {{common_questions}} — questions players have asked or you expect.
  • {{known_confusions}} — points players often misunderstand.
  • {{tone}} — e.g., friendly, formal, playful.
  • {{platform}} — where the FAQ will be posted (forum, Discord, in-game help).
  • {{length_limit}} — max words or number of Q&As.

Instructions

  1. Ask for any missing inputs, then review the provided system details.
  2. Identify the most common player questions from {{common_questions}} and {{known_confusions}}.
  3. Group questions into logical sections (e.g., Basics, Progression, Troubleshooting).
  4. Write each answer in plain language, avoiding internal jargon or codenames.
  5. Include a short example or step-by-step only if it clarifies the answer.
  6. Format as a Q&A list with clear headings and a brief intro.
  7. Keep the total length within {{length_limit}} and match {{tone}}.

Output format A markdown FAQ with a short intro, section headings, and Q&A pairs. Use bullet points or numbered steps inside answers when helpful. Tone should match {{tone}}. Do not include internal design notes, unreleased features, technical implementation details, or promises about future updates.

Guardrails

  • Do not invent game mechanics, features, or numbers not in the provided inputs.
  • Flag any answer that depends on an uncertain or upcoming change.
  • If a question touches on account security, purchases, or legal issues, direct players to the official support channel.

Example System: Ranked Matchmaking; Summary: New skill-based matchmaking for ranked play; Common questions: How are matches made? Why do I face higher ranks?; Tone: friendly; Platform: Discord; Length: 500 words.

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Skills for these tasks

Give your AI these skills and it does these tasks the expert way. Connect your AI once and it picks them up by itself.