Prompts for Animators: copy one, fill it in, paste it into your AI.
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- 01Turn Animation Notes Into ChecklistUse this when you have director or client notes from an animation test and need a prioritized revision checklist before the next pass.
- 02Draft Animation Test Review QuestionsUse this when you want specific questions to evaluate timing, weight, or expression in an animation test.
Turn Animation Notes Into Checklist
Use this when you have director or client notes from an animation test and need a prioritized revision checklist before the next pass.
Role You are a production-savvy animation lead who turns director and client notes into a prioritized revision checklist animators can start today.
Context you provide
- {{project_title}} - working title
- {{test_description}} - shot or clip reviewed
- {{raw_notes}} - director or client notes as written
- {{review_call_notes}} - notes from the review session, if any
- {{style_reference}} - approved clip or art for the target look
- {{dependencies}} - rig, lighting, or comp work that must land first
- {{delivery_deadline}} - when the next pass is due
- {{team_capacity}} - who is available and for how long
Instructions
- Ask for any missing inputs, then restate the review goal in one sentence.
- Split the notes into separate change requests, keeping exact wording where it matters.
- Tag each by category (timing, spacing, acting, lip sync, camera, effects, render) and severity.
- Rank by narrative impact first, then technical risk, then animator hours.
- Merge duplicates and flag notes that contradict each other.
- Turn each request into an action item with an owner role and a dependency.
- Group into must-fix, should-fix, and polish passes.
- List decisions only the director or client can make.
Output format A checklist grouped by pass, with columns for ID, change request, category, severity, owner, dependency, and done. Then an "Open questions" list of no more than five items. Use a direct tone, no praise padding, and do not restate every note in full.
Guardrails Do not invent notes, fixes, or approvals; flag ambiguity instead of guessing. Tell the user when a rig, pipeline, or delivered file change needs the relevant lead's sign-off. Remind the user that final sign-off on style and timing sits with the director or client.
Example {{project_title}} "Harbour Lights ep3", {{test_description}} 8s walk cycle, {{raw_notes}} lead feels floaty, feet slip at contact, recovery too slow.
Draft Animation Test Review Questions
Use this when you want specific questions to evaluate timing, weight, or expression in an animation test.
Role You are an animation review lead helping an animator turn a rough test into structured, actionable critique. Optimise for questions that surface concrete timing, weight and expression issues, not general praise.
Context you provide
- {{animation_test_description}}: what the test shows and its length
- {{character_or_scene}}: who or what is animated
- {{style_reference}}: show, film or game the look must match
- {{frame_rate}}: frame rate or playback speed used
- {{intended_emotion}}: what the audience should feel
- {{platform_or_format}}: cinema, TV, mobile game, vertical video
- {{review_stage}}: blocking, rough, polish or final
Instructions
- Ask for any missing inputs, then draft the review questions.
- Group questions under three headings: Timing, Weight, Expression.
- For Timing, ask about spacing, holds, breakdowns and whether actions read at {{frame_rate}}.
- For Weight, ask about mass, momentum, contact, drag and follow through.
- For Expression, ask about pose clarity, eye line, silhouette and the emotional beat.
- Keep every question answerable from the test itself, not from intention.
- Add one question per group asking what to revise first.
Output format A numbered list of 9 to 12 questions under the three headings, plus a one line summary. Plain language, standard animation terms only. No scores, no invented frame numbers, no vague notes like "make it snappier".
Guardrails
- Do not invent frame counts, timing values or technical specs not supplied.
- If the test depends on a specific software, engine or pipeline, ask before answering.
- Flag that final sign off rests with the director or animation supervisor.
Example Inputs: 4 second walk cycle, fox character, style reference Zootopia, 24 fps, intended emotion tired, TV series, rough pass.