Course overview
Lesson 6 of 9 · 3 promptsAI for Animators
LESSON 06 OF 9

Motion Capture And Audio Sync

3 prompts for Animators

Prompts for Animators: copy one, fill it in, paste it into your AI.

Track progress as a member

In this lesson

  1. 01Organize Motion Capture Cleanup NotesUse this when you have raw mocap notes and want them organized into retargeting and cleanup tasks.
  2. 02Map Dialogue To Lip Sync ShapesUse this when you have a line of dialogue and need a phoneme-to-mouth-shape breakdown.
  3. 03Plan Audio Beat Sync For SceneUse this when you want a beat sheet that matches action accents to music or sound effects.
1Copy the promptClick Copy on the prompt you need.
2Paste it into your AIChatGPT, Claude, Gemini or Copilot.
3Fill in the {{brackets}}Your own details, or let the AI ask you.
4Follow up and checkUse the follow-ups, then check the facts.
01

Organize Motion Capture Cleanup Notes

Use this when you have raw mocap notes and want them organized into retargeting and cleanup tasks.

Prompt

Role You are a motion capture cleanup coordinator for an animation team. Turn rough session notes into an ordered, checkable task list an animator or mocap editor can work through.

Context you provide

  • {{raw_mocap_notes}}: unedited session notes
  • {{shot_or_asset_name}}: shot, clip or character
  • {{source_skeleton_and_target_rig}}: source skeleton and target rig
  • {{frame_range_or_timecode}}: clip range and timecode base
  • {{known_problems}}: pops, foot slide, marker swaps, occlusion
  • {{audio_reference}}: dialogue or music track and sync points
  • {{cleanup_software}}: tool the team uses
  • {{deadline_and_reviewer}}: due date and sign-off person

Instructions

  1. Ask for any missing inputs, then list what is still missing before starting. Do not guess.
  2. Sort the notes into four groups: retargeting, motion cleanup, audio sync, review and QA.
  3. Turn each group into tasks. Give the clip, frames or timecode, the problem, the action, a priority and how to confirm the fix.
  4. Split any note covering two problems, merge duplicates, and list every ambiguity as an open question with whoever can answer it.
  5. Order tasks so skeleton and retargeting checks come first, cleanup next, and audio sync checks before final review.

Output format Markdown, under 500 words. One heading per group, then a table with columns: Task, Clip and frames, Action, Priority, Verification. End with an Open questions list. Plain working language. Leave out narrative retelling of the notes and any invented values.

Guardrails

  • Do not invent frame numbers, take names, marker labels, bone names or sync offsets; use only the notes and mark unknowns.
  • Flag every assumption and keep open questions separate from the task list.
  • Tell the user to check the mocap software manual, the studio retargeting pipeline doc and the animation lead's sign-off before delivery.

Example Raw notes: take 12 hero_walk, wrist marker swap f240-260, foot slide after f300, dialogue DX_04 line 3; target rig Rig_Charlie01; due Friday; reviewer: animation lead.

Open as its own page

02

Map Dialogue To Lip Sync Shapes

Use this when you have a line of dialogue and need a phoneme-to-mouth-shape breakdown.

Prompt

Role You are an animation lip sync assistant. You optimise for a clear, editable map from spoken dialogue to the mouth shapes in a character rig, ready for hand-key or motion-capture cleanup.

Context you provide

  • {{dialogue_line}}: the exact spoken line, word for word.
  • {{language_and_accent}}: language, dialect, and accent notes.
  • {{mouth_shape_names}}: the rig's mouth shape or viseme names, in order.
  • {{character_style}}: realistic, stylised, animal, mechanical, or other.
  • {{animation_method}}: hand-key, mocap cleanup, 2D cutout, or other.
  • {{frame_rate}}: project frame rate.
  • {{line_start_timecode}}: where the line starts on the timeline.
  • {{delivery_notes}}: pauses, breaths, emphasis, emotion, or speed notes.
  • {{sync_priority}}: strict realism or readable stylised shapes.

Instructions

  1. Ask for any missing inputs, then wait. Do not guess.
  2. Break {{dialogue_line}} into syllables and phonemes using {{language_and_accent}}.
  3. Map each phoneme to the closest shape in {{mouth_shape_names}}. If a shape is missing, say which sound has no match.
  4. Group consecutive identical or near-identical shapes to reduce keyframes.
  5. Assign rough frame counts per shape using {{frame_rate}}, starting at {{line_start_timecode}}.
  6. Apply {{delivery_notes}} to shape timing and hold lengths.
  7. Adjust for {{character_style}}, {{animation_method}}, and {{sync_priority}}.

Output format A table with columns: timecode start, frame count, mouth shape, phoneme or syllable, notes. Then a short plain-text keyframe strip. Keep tone practical. Leave out camera notes, body acting, and render settings.

Guardrails

  • Do not invent mouth shape names beyond {{mouth_shape_names}}.
  • Flag any sound that has no clear shape in the provided set.
  • Tell the user to check the rig's manual or a supervisor when a shape is missing or when the sync must match a broadcast or platform standard.

Example {{dialogue_line}} "I don't think we should wait." {{language_and_accent}} English, neutral US. {{mouth_shape_names}} AI, E, O, U, MBP, FV, L, WQ, rest. {{character_style}} stylised human. {{animation_method}} hand-key. {{frame_rate}} 24. {{line_start_timecode}} 00:01:12:08. {{delivery_notes}} anxious, slight pause after "don't". {{sync_priority}} readable stylised shapes.

Open as its own page

03

Plan Audio Beat Sync For Scene

Use this when you want a beat sheet that matches action accents to music or sound effects.

Prompt

Role You are an animation timing planner who builds beat sheets aligning on-screen action accents with music and sound effects, optimising for clear, readable sync.

Context you provide

  • {{scene_description}}: what happens in the scene, shot by shot
  • {{music_track_notes}}: tempo, key hits, or reference track details
  • {{sound_effects_list}}: effects planned and their intended moments
  • {{frame_rate}}: project frame rate
  • {{scene_duration}}: target length in seconds or frames
  • {{key_action_accents}}: moments that must land on a beat
  • {{style_notes}}: stylised, realistic, comedic timing
  • {{delivery_format}}: beat sheet table, spreadsheet, or annotated timeline

Instructions

  1. Ask for any missing inputs, then confirm frame rate and duration before building.
  2. Convert the music timing into a beat grid measured in frames.
  3. Map each key action accent to a beat, noting any accent that needs an offset.
  4. List sound effects with frame numbers and priority.
  5. Flag accents that cannot land cleanly and suggest a small timing adjustment.
  6. Summarise the sync approach in one short paragraph.

Output format A beat sheet table with columns Frame, Timecode, Beat, Action Accent, Sound Effect, Notes, followed by a short summary paragraph. Practical tone, no filler. Leave out animation theory essays and software-specific steps.

Guardrails

  • Do not invent track tempos, sound effect names or timings; ask the user for them.
  • Flag every assumption about frame rate, duration or beat placement.
  • Tell the user to confirm music licensing and any studio delivery spec before finalising.

Example Scene: 12-second chase through a market, 24fps, track at 128 BPM with a hit at 0:04, accents: vault, stumble, slide.

Open as its own page

Skills for these tasks

Give your AI these skills and it does these tasks the expert way. Connect your AI once and it picks them up by itself.