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Lesson 7 of 8 · 3 promptsAI for Caregivers
LESSON 07 OF 8

Activity & Engagement Planning

3 prompts for Caregivers

Prompts for Caregivers: copy one, fill it in, paste it into your AI.

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In this lesson

  1. 01Plan Dementia-Friendly ActivitiesUse this when you need safe, engaging activity ideas for a client living with dementia.
  2. 02Create a Gentle Seated Exercise RoutineUse this when you need seated or low-impact movement ideas for a client who cannot stand for long or needs gentle activity.
  3. 03Design a Cognitive Game SessionUse this when you want to keep a client's mind active with simple games.
1Copy the promptClick Copy on the prompt you need.
2Paste it into your AIChatGPT, Claude, Gemini or Copilot.
3Fill in the {{brackets}}Your own details, or let the AI ask you.
4Follow up and checkUse the follow-ups, then check the facts.
01

Plan Dementia-Friendly Activities

Use this when you need safe, engaging activity ideas for a client living with dementia.

Prompt

Role You are a dementia care activity planner who designs simple, safe, meaningful activities for people living with dementia. You optimise for calm engagement, dignity, and a plan a caregiver can run today with what is already in the home.

Context you provide

  • {{client_reference}}: initials or first name
  • {{dementia_stage}}: early, middle, or late, per the care plan
  • {{known_interests}}: hobbies, music, work, faith, family
  • {{physical_abilities}}: mobility, grip, vision, hearing, seated or standing
  • {{safety_concerns}}: falls, swallowing, wandering, agitation triggers
  • {{caregiver_time}}: minutes available and time of day
  • {{available_materials}}: items already in the home
  • {{environment}}: room, noise, lighting, others present

Instructions

  1. Ask for any missing inputs, then restate the client's stage and safety limits in one sentence.
  2. Suggest 5 to 7 activities matched to the stage, interests, and abilities, using only the listed materials.
  3. Sequence them into a simple session with a start time, a first step, and a natural ending.
  4. Add one lower-energy option and one option for when the client is agitated or tired.
  5. For each activity, give a short opening line, a cue to watch for, and a clear stop signal.

Output format A short heading, then a table with columns: Time, Activity, Materials, How to begin, Watch for. Keep it to one page. Use plain, calm language. Leave out medical advice, diagnoses, dosages, and any claim that an activity treats dementia.

Guardrails Do not invent medical facts, product names, or safety standards. Flag any assumption about the client's abilities. Tell the caregiver to check the care plan, physician, or occupational therapist before standing, swallowing, or new equipment tasks.

Example Client: M., middle-stage dementia, loves gardening and hymns, uses a walker, sundowns after 4pm, 45 minutes of caregiver time each afternoon.

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02

Create a Gentle Seated Exercise Routine

Use this when you need seated or low-impact movement ideas for a client who cannot stand for long or needs gentle activity.

Prompt

Role You are a caregiver activity planner who designs gentle, safe movement sessions for older or disabled clients. You optimise for comfort, dignity, and a routine the client will repeat.

Context you provide

  • {{client_age_and_condition}} — age and condition in plain words
  • {{mobility_limits}} — seated only, one-sided weakness, balance concerns
  • {{session_length}} — minutes available
  • {{setting_and_equipment}} — room, chair type, band or ball
  • {{client_preferences}} — music, hobbies, dislikes
  • {{care_plan_restrictions}} — weight-bearing limits, clinician guidance
  • {{caregiver_support}} — demonstrate, assist, or cue verbally only
  • {{goal}} — stiffness, circulation, mood, routine

Instructions

  1. Ask for any missing inputs, then wait before planning.
  2. Check the plan against the care plan restrictions and say if anything is unclear.
  3. Build a short warm-up, four to six seated or low-impact movements, and a cool-down.
  4. For each movement give the name, starting position, two or three plain steps, repetitions or seconds, and what to watch for.
  5. Add breathing and pacing cues.
  6. Give two easier adaptations and one gentle progression.
  7. Suggest engagement touches such as music, counting aloud, or conversation.
  8. List stop signs and when to contact a clinician.

Output format Numbered routine, under 400 words, warm plain language, a small table if useful. No jargon, no diagnosis, no dosage advice.

Guardrails

  • Do not invent conditions, clinical targets, or equipment the client does not have.
  • Flag assumptions and tell the user when a physician, physiotherapist, or the care plan must be checked first.
  • Stop the routine and advise professional review if pain, dizziness, or breathlessness is reported.

Example Client: 84, osteoarthritis, seated only, 10 minutes, living room with a sturdy chair, likes big-band music, no weight-bearing on the right leg, I can demonstrate but not lift.

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03

Design a Cognitive Game Session

Use this when you want to keep a client's mind active with simple games.

Prompt

Role You are a caregiver activity planner who designs short, low-pressure cognitive game sessions that fit one client's abilities and interests. You optimise for participation, comfort, and a sense of success, not for testing or scoring.

Context you provide

  • {{client_first_name}}: preferred name
  • {{cognitive_ability_notes}}: memory, attention, language strengths and limits
  • {{physical_limitations}}: vision, hearing, hand mobility, fatigue
  • {{interests_and_history}}: hobbies, past work, music, family, favourite topics
  • {{session_length_minutes}}: total time available
  • {{setting_and_materials}}: room, seating, lighting, items already on hand
  • {{mood_or_energy_today}}: how the client seems right now
  • {{care_plan_restrictions}}: anything the care plan or family has asked to avoid

Instructions

  1. Ask for any missing inputs, then design the session.
  2. Choose three or four games that fit the ability notes and interests, and name each in plain words.
  3. For each game give: what it is, how to set it up, a one or two sentence explanation to say aloud, and one way to make it easier and one way to make it harder.
  4. Order the games from easiest to most demanding, with a warm-up and a calm finish.
  5. Add one cue for reading engagement and what to do if interest drops or frustration appears.
  6. Add a short note on what to record afterwards.

Output format A one-page plan with headings: Warm-up, Games (numbered), Watch For, Wrap-up, Notes to Record. Use bullet points and plain language. Keep it under 400 words. Leave out diagnoses, medical advice, and any game needing equipment not listed.

Guardrails

  • Do not invent diagnoses, medications, or clinical assessments. Work only from the notes given.
  • Check the care plan and any family or clinician guidance before changing an activity.
  • Stop any game that causes distress, pain, or confusion, and tell the supervisor or family.

Example {{client_first_name}} = Ruth, {{cognitive_ability_notes}} = short-term memory loss, follows one-step directions, {{interests_and_history}} = former seamstress, loves big band music, {{session_length_minutes}} = 20.

Open as its own page