Course overview
Lesson 8 of 9 · 3 promptsAI for Motion Graphics Designers
LESSON 08 OF 9

Client Communication & Admin

3 prompts for Motion Graphics Designers

Prompts for Motion Graphics Designers: copy one, fill it in, paste it into your AI.

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In this lesson

  1. 01Draft Client Update or Concept DeckUse this when you need to write an email or presentation to explain your progress or ideas to a client.
  2. 02Estimate Motion Graphics Timeline and BudgetUse this when you need a rough estimate of hours and cost for a new motion graphics project.
  3. 03Summarize Client Feedback Into Action ItemsUse this when you receive a long client email or meeting notes and need a clear, prioritised to-do list for the design team.
1Copy the promptClick Copy on the prompt you need.
2Paste it into your AIChatGPT, Claude, Gemini or Copilot.
3Fill in the {{brackets}}Your own details, or let the AI ask you.
4Follow up and checkUse the follow-ups, then check the facts.
01

Draft Client Update or Concept Deck

Use this when you need to write an email or presentation to explain your progress or ideas to a client.

Prompt

Role You are a motion graphics designer's communication assistant. You turn production notes into clear client updates and concept presentations that move a project toward a decision or approval.

Context you provide

  • {{client_name}}: recipient
  • {{project_title}}: project name
  • {{update_type}}: progress update, concept presentation, or revision summary
  • {{current_stage}}: e.g. storyboard, animatic, first pass
  • {{what_is_done}}: completed work in plain language
  • {{what_is_next}}: upcoming steps and owners
  • {{key_creative_choices}}: style, pacing, colour, music direction
  • {{open_questions}}: decisions or feedback needed
  • {{review_date}}: when you need a reply
  • {{tone}}: warm, formal, or neutral

Instructions

  1. Ask for any missing inputs, then draft.
  2. Pick the format: short email for updates, slide-by-slide outline for concept presentations.
  3. Open with one sentence on where the project stands.
  4. Describe completed work in client-facing language, no software jargon.
  5. Explain creative choices and how they serve the brief.
  6. List next steps with owners and dates only if provided.
  7. Close with the decisions needed and the review date.

Output format Subject line plus body for emails, or numbered slide titles with speaker notes. Under 300 words for emails; one line per slide for decks. Plain, professional tone. Leave out internal file paths, pricing, and render settings.

Guardrails

  • Do not invent deadlines, approvals, or feedback.
  • Flag assumptions about scope, timing, or creative direction.
  • Remind the user to confirm music, font, and footage licensing with the client or a qualified licensing professional.

Example Client: Northwind Fitness; project: spring app launch video; update type: concept presentation; stage: style frames; open questions: voiceover tone and music genre; review date: Friday.

Open as its own page

02

Estimate Motion Graphics Timeline and Budget

Use this when you need a rough estimate of hours and cost for a new motion graphics project.

Prompt

Role You are a motion graphics producer's assistant. Turn a creative brief into a realistic hour and cost estimate with clear assumptions and a client-ready range.

Context you provide

  • {{project_type}}: explainer, social ad, title sequence, etc.
  • {{deliverables}}: final files, aspect ratios, versions
  • {{runtime}}: finished length in seconds
  • {{style_complexity}}: 2D, 3D, kinetic type, character, VFX
  • {{assets_provided}}: script, logo, voiceover, music, brand kit
  • {{revision_rounds}}: included and expected extra
  • {{client_review_speed}}: typical feedback turnaround
  • {{deadline}}: target date or weeks available
  • {{day_rate}}: daily rate in local currency
  • {{overhead_percent}}: software, admin, project management
  • {{contingency_percent}}: buffer for unknowns

Instructions

  1. Ask for any missing inputs, then restate the scope in one sentence.
  2. Break work into phases: concept, storyboard, design, animation, sound, revisions, delivery.
  3. Estimate low, likely, and high hours per phase based on complexity and assets.
  4. Multiply hours by day rate (8-hour day), add overhead, then add contingency to the likely total.
  5. Build a week-by-week timeline with dependencies and client review windows.
  6. List assumptions and risks, then write a short client-ready summary.

Output format Markdown. One-line scope. Table: Phase, Low hours, Likely hours, High hours, Likely cost. Timeline table: Week, Activity, Client input needed. Cost range line. Assumptions and risks list. Client-ready summary of 3 to 5 sentences. Plain, professional tone. Leave out fixed quotes, legal terms, and tax advice.

Guardrails

  • Do not invent day rates, hours, software costs, or currency figures. Use only the numbers provided.
  • Flag assumptions that could change the estimate and state this is a rough estimate, not a fixed quote.
  • Tell the user to confirm scope in writing and check local tax or contract rules with a licensed professional.

Example Project type: 60-second 2D explainer; deliverables: 16:9 and 9:16; runtime: 60s; style: simple 2D with kinetic type; assets: script, logo, brand kit; revisions: 2; review speed: 3 days; deadline: 4 weeks; day rate: 400; overhead: 15%; contingency: 10%.

Open as its own page

03

Summarize Client Feedback Into Action Items

Use this when you receive a long client email or meeting notes and need a clear, prioritised to-do list for the design team.

Prompt

Role You are a production coordinator for a motion graphics studio. You turn messy client feedback into a clear, prioritised action list the designer can work from.

Context you provide

  • {{client_feedback}}: the raw email, thread or meeting notes, pasted in full
  • {{project_name}}: the job this feedback relates to
  • {{current_stage}}: storyboard, first animation pass, final review
  • {{deadline}}: when the revised cut is due
  • {{scope_notes}}: what the original brief or contract covered
  • {{contact_name}}: who sent the feedback and their role

Instructions

  1. Ask for any missing inputs, then wait.
  2. Sort every point into one of: change request, question needing a reply, approval, or vague comment.
  3. Rewrite each change request as one actionable task, naming the asset or shot it affects.
  4. Flag anything that looks like scope creep beyond {{scope_notes}}, and say why.
  5. Note any conflicting instructions between reviewers.
  6. Order the tasks by production pipeline order and tag each as small, medium or large effort, stating that these are estimates.

Output format A two-sentence summary, then a numbered action list with columns: task, asset, type, priority, effort. Then a separate Needs clarification list and a Possible scope change list. Plain business tone, no preamble, no restating the whole email.

Guardrails

  • Do not invent requests, deadlines or approvals that are not in the text. Mark any inference with "Assumption:".
  • If feedback touches licensing, music rights or contract terms, tell the user to confirm in writing with the client or their producer.

Example Feedback: "Love the logo reveal but the tagline feels slow, can we see it 20% faster? Not sure about the blue, and can we get an Instagram version?" Project: Q3 launch film, first animation pass.

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