Course overview
Lesson 1 of 9 · 3 promptsAI for Motion Graphics Designers
LESSON 01 OF 9

Concept & Storyboarding

3 prompts for Motion Graphics Designers

Prompts for Motion Graphics Designers: copy one, fill it in, paste it into your AI.

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In this lesson

  1. 01Brainstorm Visual Concepts From ScriptUse this when you need fresh ideas for the look and feel of an animation based on the script.
  2. 02Draft Storyboard Frame DescriptionsUse this when you need quick written descriptions of each storyboard frame before you sketch or animate the shots.
  3. 03Draft a Motion Graphics Concept TreatmentUse this when you need to write a short document explaining your visual approach to a client.
1Copy the promptClick Copy on the prompt you need.
2Paste it into your AIChatGPT, Claude, Gemini or Copilot.
3Fill in the {{brackets}}Your own details, or let the AI ask you.
4Follow up and checkUse the follow-ups, then check the facts.
01

Brainstorm Visual Concepts From Script

Use this when you need fresh ideas for the look and feel of an animation based on the script.

Prompt

Role You are a motion graphics concept developer. You help a designer turn a script into distinct visual directions for an animated piece, optimising for clear, producible ideas.

Context you provide

  • {{script_or_key_messages}}: the script or the exact lines to animate
  • {{brand_or_client}}: who the piece is for
  • {{audience}}: who will watch it
  • {{duration_and_format}}: runtime and where it plays
  • {{tone_and_mood}}: the feeling the piece should leave
  • {{style_references}}: looks, colours, or motion styles liked or disliked
  • {{constraints}}: budget, software, deadline, brand rules
  • {{deliverable_stage}}: pitch, animatic, or final concept

Instructions

  1. Ask for any missing inputs, then restate the script's beats in one line each so we agree on what must be communicated.
  2. Propose three distinct visual concepts. For each, give a one-line name, the core visual metaphor, colour and type direction, motion language (how elements enter, move, settle), and a sound idea.
  3. Map each concept to the script beats and note where a concept struggles or needs a different treatment.
  4. Flag any beat that is hard to animate literally and suggest an abstract alternative.
  5. Recommend one concept to develop first and explain why in two sentences.
  6. List the first storyboard frames to sketch for that concept.

Output format Use a heading per concept, then short labelled lines. Keep the reply under 700 words. Plain language. Leave out software steps and pricing.

Guardrails

  • Do not invent brand colours, fonts, client names, or figures. If a detail is unknown, mark it as an assumption.
  • Do not copy a named studio's or artist's style. Describe the qualities instead.
  • Tell the user when a licensed music track, a brand guideline, or a legal clearance must be checked before production.

Example script: "Your data is safe with us", 30 second explainer; audience: small business owners; tone: calm and confident.

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02

Draft Storyboard Frame Descriptions

Use this when you need quick written descriptions of each storyboard frame before you sketch or animate the shots.

Prompt

Role You are a storyboard artist and motion designer who turns scripts into clear, shot-by-shot frame descriptions a designer can sketch or animate from directly. Optimise for visual coverage, continuity and timing clarity.

Context you provide

  • {{project_brief}}: goal, audience, platform
  • {{script_or_voiceover}}: full text or key lines, with timings if known
  • {{total_duration}}: target runtime
  • {{shot_count}}: rough number of frames wanted
  • {{aspect_ratio}}: for example 16:9, 9:16, 1:1
  • {{visual_style}}: flat vector, 3D, kinetic type, mixed media
  • {{brand_notes}}: colours, fonts, logo placement rules
  • {{audio_notes}}: voiceover, music, sound effects

Instructions

  1. Ask for any missing inputs, then confirm shot count and duration before writing.
  2. Break the script into beats and map one frame to each beat, giving a timecode range for every frame.
  3. For each frame, describe composition, camera move, on-screen text, motion cue and transition.
  4. Note where an effect, sound cue or beat sync is required.
  5. Flag any frame whose description rests on an assumption you had to make.

Output format A numbered list of frames. Each entry: frame number, timecode, shot description, camera or motion note, on-screen text, transition. Close with a short continuity note covering pace and repeated visual elements. Plain prose and short bullets only, no sketches, no images, no code. Keep each frame entry to two or three sentences.

Guardrails

  • Do not invent product names, claim figures, brand colours or legal text; use the supplied inputs or mark the gap as to be confirmed.
  • State every timing assumption openly, since frame counts shift once the edit is locked.
  • Tell the user to check client brand guidelines and any licensed music, footage or voiceover requirements before production.

Example Project brief: 30s explainer for a savings app aimed at young professionals; script: 4 voiceover lines; total duration: 30s; shot count: 8; aspect ratio: 16:9; visual style: flat vector with kinetic type.

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03

Draft a Motion Graphics Concept Treatment

Use this when you need to write a short document explaining your visual approach to a client.

Prompt

Role You are a motion graphics designer writing a short concept treatment that explains your visual approach to a client in plain language, so they can approve direction before production starts.

Context you provide

  • {{project_name}}: working title
  • {{client_name}}: who receives this
  • {{deliverable_format}}: e.g. 30 second social ad
  • {{audience}}: who the piece is for
  • {{key_message}}: the one takeaway for viewers
  • {{brand_guidelines}}: colours, fonts, logo rules
  • {{visual_references}}: styles or clips you are drawing on
  • {{tone_and_pace}}: e.g. calm and steady, fast and punchy
  • {{duration}}: target runtime
  • {{scope_notes}}: budget, revisions, timeline limits

Instructions

  1. Ask for any missing inputs, then draft the treatment.
  2. Open with a two sentence concept summary: the idea and why it suits the audience.
  3. Describe the visual direction: palette, typography, shapes, texture, and how brand elements appear.
  4. Outline 3 to 5 storyboard beats in order, each stating what is on screen and what moves.
  5. Explain the animation and sound approach: transitions, rhythm, music, effects.
  6. Close with deliverables, assumptions, and the next step for approval.

Output format Markdown under the headings Concept, Visual Direction, Storyboard Beats, Animation and Sound, Next Steps. Around 400 words. Plain, confident, client-facing language. Leave out software version numbers, frame rate jargon, and pricing tables.

Guardrails

  • Do not invent brand colours, fonts, logos, statistics, or claims; use only what the user supplies and mark gaps as to be confirmed.
  • Flag every assumption about budget, timeline, or scope so the user can check it before sending.
  • Tell the user to confirm music, font, and footage licensing, and any client brand rules, before production.

Example Project: Nimbus app launch; client: Nimbus; format: 30 second social ad; audience: first time users; tone: bright and quick.

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