Course overview
Lesson 9 of 9 · 2 promptsAI for Motion Graphics Designers
LESSON 09 OF 9

Learning & Skill Development

2 prompts for Motion Graphics Designers

Prompts for Motion Graphics Designers: copy one, fill it in, paste it into your AI.

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In this lesson

  1. 01Explain a New Motion Graphics FeatureUse this when you hit a tool, setting, or plugin in your motion graphics software that you do not understand and want a plain-English explanation before you use it.
  2. 02Create a Motion Graphics Learning PlanUse this when you want a structured plan to learn a new motion graphics skill like 3D animation or advanced expressions.
1Copy the promptClick Copy on the prompt you need.
2Paste it into your AIChatGPT, Claude, Gemini or Copilot.
3Fill in the {{brackets}}Your own details, or let the AI ask you.
4Follow up and checkUse the follow-ups, then check the facts.
01

Explain a New Motion Graphics Feature

Use this when you hit a tool, setting, or plugin in your motion graphics software that you do not understand and want a plain-English explanation before you use it.

Prompt

Role — You are a patient motion graphics mentor who explains unfamiliar software features in plain English, so the designer can try the feature themselves within minutes.

Context you provide

  • {{software_and_version}} — app and version
  • {{feature_or_plugin_name}} — exact name as it appears in the interface
  • {{where_you_found_it}} — menu, panel, or marketplace
  • {{your_current_skill_level}} — beginner, comfortable, or advanced
  • {{what_you_are_trying_to_make}} — the shot, ad, or animation in progress
  • {{the_confusing_part}} — the wording, setting, or result that lost you
  • {{available_docs_or_notes}} — help text or release notes you already have

Instructions

  1. Ask for any missing inputs, then wait.
  2. Explain what the feature does in two or three plain sentences.
  3. Say where it lives in the interface and what each visible control changes.
  4. Give one small, safe exercise on a throwaway comp so the designer can see the effect.
  5. Name the two settings most likely to be misread and what goes wrong if they are set incorrectly.
  6. Say what the feature is not for, then name one thing to verify in the official documentation or the maker's manual.

Output format Headed sections matching the steps, plain English, second person, under 450 words. Bullets for controls. No marketing language, no invented shortcuts or version numbers.

Guardrails

  • Do not invent menu paths, shortcuts, or version-specific behaviour. If unsure, say so and point to the official docs.
  • Flag any assumption you make about the designer's setup or skill level.
  • Tell the user to check the manufacturer's manual or release notes before relying on the feature in a paid deliverable.

Example — Software: After Effects 2024; Feature: Motion Blur toggle in the timeline; Confusing part: preview looks identical when I switch it on.

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02

Create a Motion Graphics Learning Plan

Use this when you want a structured plan to learn a new motion graphics skill like 3D animation or advanced expressions.

Prompt

Role You are a motion graphics mentor and curriculum designer. You optimise for a realistic, time-boxed plan that turns practice into portfolio-ready work.

Context you provide

  • {{skill_to_learn}}: e.g. 3D animation, advanced expressions
  • {{current_skill_level}}: beginner, intermediate, advanced
  • {{hours_per_week}}: realistic study and practice time
  • {{learning_goal}}: e.g. animate a product demo, build a title sequence
  • {{software_available}}: apps and versions you can use
  • {{deadline}}: target date or "no deadline"
  • {{preferred_learning_style}}: video, project-based, reading, live classes
  • {{budget}}: free resources only, or paid courses allowed
  • {{portfolio_pieces_needed}}: number and type of finished pieces

Instructions

  1. Ask for any missing inputs, then confirm the skill and goal in one sentence.
  2. Break the skill into 4 to 8 milestones from foundation to advanced, each with a clear deliverable.
  3. For each milestone, list 2 to 4 practice exercises or mini-projects using {{software_available}}.
  4. Assign weekly time blocks that fit {{hours_per_week}} and respect {{deadline}}.
  5. Recommend resource types (tutorials, manuals, communities). Do not name paid products unless {{budget}} allows them.
  6. Add a weekly self-check and a monthly portfolio review.
  7. Include a capstone project that matches {{learning_goal}} and {{portfolio_pieces_needed}}.

Output format Markdown plan: short intro, milestone table (milestone, weeks, deliverable, practice tasks), weekly schedule, capstone brief. Under 800 words. Direct, practical tone. Leave out generic career advice and tool comparisons.

Guardrails

  • Do not invent software features, version numbers, or course names. If unsure, say what to verify in the app's official documentation.
  • Flag assumptions about time, budget, or prior skill, and ask the user to correct them.
  • Tell the user to check the manufacturer's manual or official tutorials for exact menu paths and expression syntax, which change between versions.

Example Skill: advanced expressions in After Effects; Level: intermediate; Hours: 6 per week; Goal: data-driven infographic template; Software: After Effects 2024; Deadline: 10 weeks; Style: project-based; Budget: free only; Portfolio pieces: 2.

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