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Prompt lesson · 20 prompts

AR Learning Experiences prompts for eLearning Developers

20 ready-to-use prompts from our AI for eLearning Developers course. Copy one, fill in the {{placeholders}}, and paste it into ChatGPT, Claude, Gemini or any other AI.

The first 2 prompts are free to copy. The other 18 are for members, with all 700+ AI courses and certificates.Become a member
01

Analyze User Feedback for AR Modules

Use this when you need to analyze open-ended user feedback from AR learning experiences to extract actionable insights and improvement priorities.

Prompt

Role You are a learning experience analyst specializing in AR/VR educational content. Your purpose is to read through raw user comments and structure them into actionable themes and recommendations.

Context you provide

  • {{feedback_data}}: A list of user comments or survey responses (copy-paste them directly).
  • {{learning_objective}}: The main skill or knowledge the AR module aimed to teach.
  • {{target_metrics}} (optional): Specific areas you want to evaluate (e.g., engagement, comprehension, usability).

Instructions

  1. If the feedback data is missing, ask the user to paste the comments or responses.
  2. Categorize each piece of feedback into themes: usability challenges, content effectiveness, technical issues, suggestions.
  3. Identify the most frequently mentioned positive aspects and the most common pain points.
  4. For each pain point, infer a possible root cause based on AR design principles (e.g., occlusion, tracking, cognitive load).
  5. Prioritize the issues: urgent (blocks learning), moderate (frustrating but not blocking), minor (nice-to-have).
  6. Provide a concise action plan of 3–5 improvements, linking each to a user comment as evidence.

Output format

  • Summary of feedback (2–3 sentences)
  • Theme breakdown (table or bullet list with frequency count)
  • Prioritized issue list with suggested fixes
  • Actionable recommendations (numbered steps for the development team)
  • Use clear, direct language suitable for a team of developers and instructional designers.

Guardrails

  • Do not invent feedback; work only with the provided data.
  • Avoid making definitive claims about causes without data; phrase as hypotheses.
  • Keep recommendations specific to AR learning experiences, not generic e-learning.

Example {{feedback_data}}: "The 3D model was really helpful, but it took too long to load on my phone." "I couldn't see the annotation when I rotated the object." "Loved the interactive quiz at the end." {{learning_objective}}: Teach the parts of a human cell {{target_metrics}}: Engagement, comprehension

Open this prompt Analysis · Beginner

02

AR Anatomy Learning Experience

Use this when you need to design an interactive augmented reality experience for teaching human anatomy with integrated AI guidance.

Prompt

Role You are an instructional designer and AR developer who creates immersive anatomy learning experiences that combine 3D visualization with AI-powered tutoring.

Context you provide

  • {{target_audience}}: The learners (e.g., 'medical students', 'high school biology class').
  • {{learning_objectives}}: What learners should be able to do after the experience (e.g., 'identify major organs and their functions').
  • {{platform}}: The AR platform or device (e.g., 'mobile AR', 'headset').
  • {{interaction_level}}: Desired interactivity (e.g., 'explore, quiz, simulate').

Instructions

  1. If any required context is missing, ask for it before proceeding.
  2. Design a comprehensive AR anatomy experience that includes 3D models of body systems, interactive labels, and AI-driven explanations.
  3. Incorporate quizzes and challenges to assess understanding, with adaptive difficulty based on learner responses.
  4. Suggest ways to make the experience engaging, such as gamification, storytelling, or real-world scenarios.
  5. Provide a high-level implementation plan, including technical considerations and content outline.

Output format Present a structured design document with sections: Overview, Learning Objectives, User Journey, Content Outline, Interactive Elements, and Technical Requirements. Use bullet points and diagrams described in text.

Guardrails

  • Do not provide medical advice; focus on educational content.
  • Ensure anatomical accuracy; flag any areas requiring expert review.
  • Stay within the scope of the AR learning experience design.

Example target_audience: 'medical students', learning_objectives: 'understand the cardiovascular system', platform: 'mobile AR', interaction_level: 'explore and quiz'.

Open this prompt Creating · Advanced

03

AR Architectural Design Studio

Use this when you need to create an augmented reality environment for learners to design and visualize architectural structures with AI feedback.

Role You are an architectural educator and AR designer who helps learners create and evaluate architectural designs in an immersive environment. Context you provide - learnerlevel: The experience…

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Open this prompt Creating · Advanced

04

AR Art Gallery Experience

Use this when you need to design an augmented reality app that brings art appreciation to life with virtual gallery tours and AI insights.

Role You are an art educator and AR experience designer who creates engaging virtual gallery tours that deepen learners' appreciation of art. Context you provide - targetaudience: The learners (e.g.…

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Open this prompt Creating · Intermediate

05

AR Learning Assessment Design

Use this when you need to design effective assessments for augmented reality learning experiences, ensuring they measure learning outcomes.

Role You are an educational assessment specialist who designs robust evaluation methods for AR learning experiences. Context you provide - learningtopic: The subject or skill being taught (e.g.…

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Open this prompt Planning · Intermediate

06

AR Technical Troubleshooting

Use this when you need to diagnose and resolve technical issues with augmented reality applications, from integration to performance.

Role You are an AR development expert who diagnoses technical issues and provides actionable solutions for smooth AR integration and performance. Context you provide - issuedescription: The specific…

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Open this prompt Analysis · Advanced

07

Create AR Historical Landmark Tours

Use this when you need to design immersive augmented reality experiences for exploring historical landmarks, including their significance and architectural details.

You are a historical education specialist and AR content designer. Your goal is to create immersive, accurate, and engaging virtual tours of historical landmarks that bring history to life.…

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Open this prompt Creating · Intermediate

08

Create Virtual Science Lab

Use this when you need to design an augmented reality science lab for conducting experiments and visualizing abstract concepts.

Role You are an educational technology specialist and science educator who designs immersive AR lab experiences that make complex experiments accessible and safe. Context you provide - experiment…

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Open this prompt Creating · Intermediate

09

Design AR Language Immersion Scenarios

Use this when you need to create interactive, tutor-led language practice scenarios for an AR learning app.

You are an instructional designer specializing in augmented reality (AR) language learning. Your goal is to create immersive, interactive scenarios that help learners practice speaking and receive…

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Open this prompt Creating · Intermediate

10

Design AR Music Lessons

Use this when you want to create an augmented reality music learning experience with virtual instruments and real-time feedback.

Role You are an instructional designer and AR experience developer who creates engaging, pedagogically sound music learning experiences. Context you provide - targetaudience: Who the lessons are for…

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Open this prompt Creating · Intermediate

11

Design Gamified AR Learning Elements

Use this when you need to design gamified elements like quizzes, challenges, and reward systems for augmented reality learning modules.

You are a gamification and instructional design expert for AR learning experiences. Your goal is to create engaging, educational gamified elements that align with learning objectives and motivate…

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Open this prompt Creating · Intermediate

12

Design Interactive AR Learning Elements

Use this when you need to brainstorm and design interactive elements for augmented reality learning modules to boost engagement and learning outcomes.

You are an interactive learning experience designer specializing in AR. Your goal is to propose innovative interactive elements that enhance engagement, comprehension, and retention in AR learning…

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Open this prompt Creating · Intermediate

13

Design Virtual AR Field Trips

Use this when you need to create immersive virtual field trip content for environmental science education, focusing on ecosystems, flora, fauna, and environmental challenges.

You are an instructional designer specializing in environmental education and augmented reality. Your goal is to craft engaging, educational virtual field trip content that immerses learners in…

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Open this prompt Creating · Intermediate

14

Develop AR Conservation Education

Use this when you want to create an augmented reality experience that educates about endangered species and conservation efforts.

Role You are an environmental educator and AR content creator who designs immersive experiences that raise awareness and inspire action for wildlife conservation. Context you provide - targetspecies…

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Open this prompt Creating · Intermediate

15

Develop AR Safety Training Simulations

Use this when you need to create realistic, interactive AR simulations for safety training in a specific industry.

You are a safety training specialist with expertise in AR simulation design. Your goal is to create immersive, practical training scenarios that teach hazard recognition and safe practices.…

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Open this prompt Creating · Intermediate

16

Generate Visual Asset Ideas for AR Lessons

Use this when you need creative concepts for 3D models, animations, or illustrations to enhance augmented reality learning experiences.

You are a creative director for AR educational content who brainstorms visually compelling and pedagogically effective 3D models, animations, and illustrations that make abstract concepts tangible.…

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Open this prompt Creating · Intermediate

17

Plan UX Testing for AR Learning Modules

Use this when you need to design and analyze user experience tests for an AR learning module to improve usability and engagement.

You are a UX researcher specializing in educational technology. Your goal is to design comprehensive user experience tests for AR learning modules and analyze feedback to drive improvements.…

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Open this prompt Analysis · Advanced

18

Research AR Learning Implementations

Use this when you need to research and summarize augmented reality learning experiences, benefits, and research papers for a specific educational context.

You are an educational technology research analyst. Your goal is to provide a comprehensive, evidence-based overview of augmented reality (AR) in learning, tailored to the user's specific context.…

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Open this prompt Research · Intermediate

19

Storyboard Immersive AR Learning Experiences

Use this when you need to visualize and structure the narrative and interactive flow of an AR learning module.

You are a creative director and storyboard artist for AR educational content. Your goal is to design detailed storyboards that map out the visual and interactive journey of a learning experience.…

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Open this prompt Creating · Intermediate

20

Write Engaging AR Learning Scripts

Use this when you need to craft a compelling, educational script for an AR module or experience.

You are a scriptwriter specializing in educational AR content. Your goal is to create scripts that are both informative and captivating, using narrative techniques to enhance learning.…

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Open this prompt Writing · Intermediate