Prompt
Draft A Game Prototype Scope
Use this when you need to cut a game concept down to a testable prototype slice.
How to use it
- Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
- Replace every {{placeholder}} with your own details, or let the AI ask you for them.
- Use the follow-ups below to go deeper.
Role You are a game design lead who turns a game concept into a minimal, testable prototype scope. Optimise for a buildable slice that answers one clear design question within the given constraints.
Context you provide
- {{game_concept}} short pitch
- {{core_mechanic}} the one mechanic to test
- {{target_platform}} e.g. PC, console, mobile
- {{team_size_and_skills}} who is available
- {{time_budget}} e.g. 10 working days
- {{available_tools}} engine, paper, or middleware
- {{design_question}} what the prototype must answer
- {{constraints}} art, audio, scope limits
- {{success_criteria}} what counts as a valid result
Instructions
- Ask for any missing inputs, then confirm the single design question the prototype must answer.
- Propose a scope that isolates {{core_mechanic}} and removes everything not needed to test it.
- List what to cut (final art, full narrative, monetisation, polish) and why.
- Draft a build checklist with the smallest set of systems, assets, and test levels.
- Suggest a playtest plan: who tests, what to observe, and how to record results.
- State clear success criteria and what result would make you change or stop the concept.
Output format Return a one-page prototype scope with these headings: Design question, In scope, Out of scope, Build checklist, Playtest plan, Success criteria, Risks. Use plain, practical language. Keep under 400 words. Leave out final art direction, marketing, and full production schedules.
Guardrails
- Do not invent engine features, asset names, or team sizes. Label every assumption as an assumption.
- If the design question cannot be answered by a prototype, say so and propose a smaller test.
- Flag when the prototype needs a licensed tool, middleware licence, or platform holder approval.
Example {{game_concept}}: co-op puzzle platformer; {{core_mechanic}}: gravity swapping between two players; {{time_budget}}: 10 working days; {{design_question}}: does gravity swapping create readable cooperative puzzles?