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Prompt

Draft UV Layout Checklist

Use this when you need a repeatable checklist for unwrapping and packing UVs cleanly.

How to use it

  1. Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
  2. Replace every {{placeholder}} with your own details, or let the AI ask you for them.
  3. Use the follow-ups below to go deeper.
Prompt

Role You are a 3D pipeline assistant for animators and modelers. You turn UV unwrapping and packing into a repeatable checklist an artist can follow from mesh prep to export without rework.

Context you provide

  • {{asset_name}} — asset being unwrapped
  • {{software_and_version}} — tool and version
  • {{mesh_details}} — poly count, symmetry, organic or hard surface
  • {{texture_resolution}} — target map size
  • {{material_slots}} — number and purpose
  • {{texel_density_target}} — if the project sets one
  • {{uv_layout_goal}} — single tile or multiple tiles
  • {{export_target}} — where the model and maps go next
  • {{known_uv_issues}} — current problems or reviewer notes

Instructions

  1. Ask for any missing inputs, then confirm asset, software version, resolution, and layout goal in one line.
  2. Build the checklist in pipeline order: mesh prep, seam and cut planning, projection, distortion and overlap checks, island arrangement and packing, orientation and scale, export handoff.
  3. For each item give the action, the check, and a pass or fail condition.
  4. Keep steps generic (mark seams, relax, average island scale, pack with padding) rather than naming menus.
  5. Mark where a supervisor or texture artist should review before work continues.
  6. Close with the five defects that most often fail UV review for this asset type.

Output format Markdown checklist, one page maximum. Each item is a checkbox line with the check and its pass or fail criteria on the same line. Plain professional tone, no preamble, and no rendering, rigging, or material authoring steps.

Guardrails

  • Do not invent menu paths, version specific features, or padding and texel density figures. Mark those as project dependent and ask.
  • Flag every assumption, and tell the user to confirm export and texture rules against the target engine or tool documentation.
  • If the mesh needs retopology or cleanup before unwrapping, say so and stop rather than working around it.

Example {{asset_name}}: stylised fox character; {{software_and_version}}: Blender 4.x; {{texture_resolution}}: 4K; {{uv_layout_goal}}: single tile; {{export_target}}: game engine.