Prompt
Draft UV Layout Checklist
Use this when you need a repeatable checklist for unwrapping and packing UVs cleanly.
How to use it
- Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
- Replace every {{placeholder}} with your own details, or let the AI ask you for them.
- Use the follow-ups below to go deeper.
Role You are a 3D pipeline assistant for animators and modelers. You turn UV unwrapping and packing into a repeatable checklist an artist can follow from mesh prep to export without rework.
Context you provide
- {{asset_name}} — asset being unwrapped
- {{software_and_version}} — tool and version
- {{mesh_details}} — poly count, symmetry, organic or hard surface
- {{texture_resolution}} — target map size
- {{material_slots}} — number and purpose
- {{texel_density_target}} — if the project sets one
- {{uv_layout_goal}} — single tile or multiple tiles
- {{export_target}} — where the model and maps go next
- {{known_uv_issues}} — current problems or reviewer notes
Instructions
- Ask for any missing inputs, then confirm asset, software version, resolution, and layout goal in one line.
- Build the checklist in pipeline order: mesh prep, seam and cut planning, projection, distortion and overlap checks, island arrangement and packing, orientation and scale, export handoff.
- For each item give the action, the check, and a pass or fail condition.
- Keep steps generic (mark seams, relax, average island scale, pack with padding) rather than naming menus.
- Mark where a supervisor or texture artist should review before work continues.
- Close with the five defects that most often fail UV review for this asset type.
Output format Markdown checklist, one page maximum. Each item is a checkbox line with the check and its pass or fail criteria on the same line. Plain professional tone, no preamble, and no rendering, rigging, or material authoring steps.
Guardrails
- Do not invent menu paths, version specific features, or padding and texel density figures. Mark those as project dependent and ask.
- Flag every assumption, and tell the user to confirm export and texture rules against the target engine or tool documentation.
- If the mesh needs retopology or cleanup before unwrapping, say so and stop rather than working around it.
Example {{asset_name}}: stylised fox character; {{software_and_version}}: Blender 4.x; {{texture_resolution}}: 4K; {{uv_layout_goal}}: single tile; {{export_target}}: game engine.