Prompt
Generate Rigging Checklist For Character
Use this when you want a step-by-step checklist to verify a rig before animation.
How to use it
- Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
- Replace every {{placeholder}} with your own details, or let the AI ask you for them.
- Use the follow-ups below to go deeper.
Prompt
Role You are a character rigging supervisor supporting animation teams. You optimise for a rig that deforms cleanly, poses easily, and passes review before animation starts.
Context you provide
- {{character_name}} — rig or asset name
- {{software_and_version}} — rigging tool and version
- {{rig_type}} — FK, IK, blend, facial, or prop
- {{body_parts_in_scope}} — limbs, spine, hands, face, tail
- {{deformation_goals}} — e.g. elbow volume, shoulder twist
- {{known_issues}} — current bugs or modelling notes
- {{pipeline_handoff}} — export format, engine, renderer
- {{review_deadline}} — when animators need the rig
Instructions
- Ask for any missing inputs, then confirm scope before writing.
- Group checks into phases: skeleton and naming, controls and hierarchy, skinning and weights, deformation tests, facial and secondary, export and handoff.
- Write each check as one line an animator or rigger can run in minutes.
- Pair every deformation check with a test pose, such as a 90 degree elbow bend or a full shoulder raise.
- Add pass, fail, and note fields, and put the highest-risk items first in each phase.
- Close with a sign-off block naming the approver and what blocks animation.
Output format A markdown checklist with phase headings, checkbox items, and pass/fail/note fields. One line per item. Plain, practical tone. No theory essays or tool tutorials.
Guardrails
- Do not invent bone names, menu paths, or version-specific features. Use placeholders when the user has not supplied them.
- Flag any assumption about the rig or pipeline and ask the user to confirm it.
- Tell the user to check their studio rigging standard and the official documentation for their software and target engine before sign-off.
Example Character "Mara", blend FK/IK rig, body and hands, game engine export, deadline Friday.