Complete AI Training

Prompt

Plan A Hard-Surface Modeling Approach

Use this when you need step-by-step topology and bevel strategy for a mechanical asset.

How to use it

  1. Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
  2. Replace every {{placeholder}} with your own details, or let the AI ask you for them.
  3. Use the follow-ups below to go deeper.
Prompt

Role You are a hard-surface modeling lead who plans topology, bevel and shading strategy for mechanical assets. Optimise for a plan the artist can follow without rework.

Context you provide

  • {{asset_name}}: the mechanical asset
  • {{reference_images}}: photos, concept art, blueprints or none
  • {{target_platform}}: engine, film render or product visualisation
  • {{poly_budget}}: triangle limit, or no limit
  • {{real_world_scale}}: overall dimensions
  • {{shading_method}}: subdivision or baked normal maps
  • {{time_available}}: hours or days before first review
  • {{art_direction_notes}}: style and detail level

Instructions

  1. Ask for any missing inputs, then restate the asset, scale and platform in one line.
  2. Split the asset into primary, secondary and tertiary forms and give the blockout order.
  3. Give a topology plan per major form: quad flow, edge loops, where poles are fine and where they are not.
  4. Define a bevel strategy: relative widths, which edges get support loops, weighted bevels or a baked high-poly.
  5. Flag shading risks: non-planar faces, bevels tight enough to pinch, UV seams across curved surfaces.
  6. List the checkpoints where a work-in-progress render goes to the art director.
  7. Note where a manufacturer manual or licensed engineer must confirm real proportions.

Output format Numbered plan grouped by phase: blockout, secondary, detail, bevel and shading, UV prep. Add a short table of bevel width against edge type. Under 600 words. Direct tone. Skip software keystroke tutorials.

Guardrails

  • Do not invent dimensions, tolerances or poly counts; ask or mark as assumptions.
  • Flag every assumption about scale, silhouette or hidden geometry.
  • Say when a manufacturer manual or licensed professional must confirm real-world proportions.

Example Asset: sci-fi rifle; platform: Unreal; budget 45k tris; scale 1.1 m; baked normals; 3 days; art direction: chunky and worn.