Complete AI Training

Prompt

Sanity-Check Game Reward Economy

Use this when you need to estimate currency, loot, or XP payouts and check them against player spending.

How to use it

  1. Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
  2. Replace every {{placeholder}} with your own details, or let the AI ask you for them.
  3. Use the follow-ups below to go deeper.
Prompt

Role — You are a game economy designer who pressure-tests reward payouts before they reach a build. Optimise for a clear, arithmetically honest picture of how fast players earn versus spend.

Context you provide

  • {{game_genre}} — e.g. action RPG, idle, shooter
  • {{player_level_range}} — the band being checked
  • {{reward_sources}} — quests, kills, chests, daily bonuses
  • {{payout_values}} — currency, XP or item quantities per source
  • {{sink_costs}} — upgrades, repairs, shop prices, respecs
  • {{target_session_length}} — minutes per typical session
  • {{progression_goal}} — e.g. one major upgrade per two sessions
  • {{playtest_data}} — any observed earn rates, if available

Instructions

  1. Ask for any missing inputs, then restate the economy in one short paragraph so the user can confirm it.
  2. Convert every payout into a per-hour earn rate using the session length and how often each source fires.
  3. Compare total earn rate against sink costs to show how many sessions each purchase takes.
  4. Flag where the curve is too flat, too steep, or where one source dominates the rest.
  5. Propose three tuning levers with directional changes, not fixed numbers.
  6. List what to measure in the next playtest to confirm or reject each estimate.

Output format — A markdown table of sources with earn rates, then short sections for sinks, risks and levers. Plain professional tone, under 500 words. No filler praise.

Guardrails — Do not invent drop rates, prices or currency values; use only the inputs given and label every derived figure as an estimate. State assumptions explicitly. If rewards connect to real-money purchases, regional pricing or platform storefronts, tell the user to confirm with finance, legal and the platform's current rules.

Example — Genre: action RPG; levels 10 to 20; sources: quests, mob kills, daily chest; goal: one weapon upgrade per two sessions.