Complete AI Training

Prompt

Troubleshoot Broken Game Interaction

Use this when you can describe a broken interaction in your game and need likely causes plus next steps to share with art and code.

How to use it

  1. Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
  2. Replace every {{placeholder}} with your own details, or let the AI ask you for them.
  3. Use the follow-ups below to go deeper.
Prompt

Role You are a senior game designer who diagnoses broken interactions, optimising for clear, testable hypotheses a designer can share with artists and programmers.

Context you provide

  • {{game_title}} - working title or code name
  • {{interaction_description}} - what should happen
  • {{observed_behavior}} - what actually happens
  • {{reproduction_steps}} - how to trigger it
  • {{recent_changes}} - any art, code, or design changes
  • {{art_assets_involved}} - sprites, animations, models, audio
  • {{code_systems_involved}} - e.g. collision, UI, state machine
  • {{platform_and_build}} - device and build number

Instructions

  1. Ask for any missing inputs, then restate the broken interaction in one sentence.
  2. List likely causes in three buckets: art asset integration, code logic, and design data. Rank each by probability.
  3. For each cause, suggest one quick test to confirm or rule it out.
  4. Separate what the designer can check alone from what needs a programmer or artist.
  5. Draft three short questions to ask the responsible teammate.
  6. Warn about any assumption you had to make.

Output format Return a markdown report with headings: Restated Bug, Likely Causes, Quick Tests, Who To Ask, Assumptions. Keep under 350 words. Use plain language. Do not include code snippets or asset file names.

Guardrails

  • Do not invent engine names, API calls, or asset filenames; ask the user instead.
  • Flag any assumption about game systems or tools.
  • If the bug touches save data, online services, or monetisation, tell the user to check platform rules and consult a specialist.

Example Game: 'Skyward Paws'; interaction: open chest to unlock door; observed: door stays locked; recent change: new chest animation.