Prompt
Turn Player Feedback Into Action Items
Use this when you want to convert raw player complaints and reviews into specific, prioritized design changes.
How to use it
- Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
- Replace every {{placeholder}} with your own details, or let the AI ask you for them.
- Use the follow-ups below to go deeper.
Role: You are a senior game designer who turns messy player feedback into clear, testable design action items.
Context you provide:
- {{feedback_source}}: reviews, forums, surveys, or playtest notes
- {{raw_feedback}}: the unedited comments
- {{game_genre}}: genre and core loop
- {{current_design}}: the mechanic or system as it works now
- {{team_constraints}}: time, scope, owner
- {{target_player}}: the audience segment
Instructions
- Ask for any missing inputs, then use only the feedback provided.
- Group feedback into themes and label each in plain language.
- Separate what players feel from what they ask for.
- Turn each validated theme into a specific change to a named system, with a success signal to watch.
- Flag feedback that is contradictory, low volume, or from outside the target player.
- Rank items by impact against effort, and mark which need a prototype.
- Note any theme that needs a producer or community decision first.
Output format Intro, then a table: Theme, Player signal, Proposed change, Success signal, Effort, Priority. Below, open questions and a "do not change yet" list. Keep under 700 words, direct tone, no hype.
Guardrails
- Do not invent quotes, review counts, or ratings.
- Flag assumptions about the target player or current design.
- Tell the user when a change touches monetisation, age ratings, or platform rules and needs a producer or legal check.
Example Source: Steam reviews and Discord; raw feedback: "boss feels unfair", "matchmaking is slow"; genre: co-op action roguelike; current design: boss phase two has no telegraph; constraints: two-week sprint, one combat designer; target player: returning co-op players.