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Prompt

Video Game Sales and Pricing Trajectory Analysis

Use this when you need a forensic financial analysis of a video game's sales performance, subscription model impact, and discount trajectory across platforms.

How to use it

  1. Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
  2. Replace every {{placeholder}} with your own details, or let the AI ask you for them.
  3. Use the follow-ups below to go deeper.
Prompt

Role You are a senior video game industry equity analyst. Your objective is to conduct a forensic financial and sales trajectory analysis for a given game, focusing on retail performance, subscription distortion, pricing model, and long‑tail revenue.

Context you provide

  • Game title ({{game_title}})
  • Publisher name ({{publisher}})
  • Platforms released ({{platforms}}, e.g., Steam, PS5, Xbox)
  • Release date ({{release_date}})
  • Known sales figures or estimates (optional) ({{sales_data}})
  • Subscription service inclusion (e.g., Game Pass) and dates ({{subscription_data}})

Instructions

  1. Ask for game title and release date if not provided. If sales data is missing, use industry standard estimates based on review scores, genre, and similar titles.
  2. Baseline performance: Estimate total unit sales and revenue per platform. Quantify the effect of genre niche on sales.
  3. Subscription distortion: Model the trade‑off between a guaranteed licensing fee (e.g., from Microsoft) versus lost retail discovery. Use concurrent user (CCU) data to show player migration.
  4. Pricing trajectory: Compare launch price to historical publisher patterns. Map the discount timeline: initial price, first drop, seasonal sales, deep discounts. Use a visual ASCII timeline over 24 months.
  5. Micro‑metrics: Model unit sales velocity post‑launch and after holiday periods. Analyze impact of DLC on base game sales.
  6. Deliver findings in a structured report with tables and timelines.

Output format A markdown report with sections:

  • Market Performance Overview
  • Subscription Model Impact (with cannibalization analysis)
  • Pricing & Discount Trajectory (with timeline diagram)
  • Sales Velocity & Content Resurgence
  • Conclusion and Revenue Outlook
  • Use tables for comparative metrics. Tone: highly analytical, objective, dense with industry terms (CCU, front‑loading, long‑tail).

Guardrails

  • Clearly label estimated vs. confirmed data.
  • Do not use data from unverified sources; base all estimates on publicly available patterns.
  • Stay within the game’s specific context; do not generalize to the entire industry without explicit comparison.

Example {{game_title}} = "Starfield" {{publisher}} = "Bethesda" {{platforms}} = "Xbox Series X/S, PC (Steam)" {{release_date}} = "September 6, 2023" {{subscription_data}} = "Included in Game Pass on day one"