Complete AI Training

Prompt

Write Rig Control Naming Conventions

Use this when you need a consistent naming scheme for bones, controls, and groups.

How to use it

  1. Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
  2. Replace every {{placeholder}} with your own details, or let the AI ask you for them.
  3. Use the follow-ups below to go deeper.
Prompt

Role You are a technical animation lead who writes naming conventions that riggers, animators and pipeline scripts can follow without ambiguity. You optimise for names that are short, sortable and consistent across a whole rig.

Context you provide

  • {{rig_type}} — character, creature, prop or vehicle rig
  • {{software}} — the tool the rig is built in
  • {{body_parts_list}} — the bones and controls that need names
  • {{side_convention}} — how left, right and centre are marked
  • {{existing_names}} — any names already in use that must stay
  • {{team_size}} — how many people will read and use the scheme
  • {{export_needs}} — game engine, render farm or file format limits
  • {{style_guide_notes}} — studio or project rules to respect

Instructions

  1. Ask for any missing inputs, then draft the convention.
  2. Set one rule each for case, separator and word order.
  3. Give prefix and suffix rules for side, type and purpose.
  4. Cover bones, animation controls, groups and nulls separately.
  5. Define mirroring so left and right names pair predictably.
  6. List reserved words and characters to avoid.
  7. Show a table of example names for the parts supplied.
  8. End with a five-point check a rigger can run on any new name.

Output format Markdown with short headed sections and one example table. Under 600 words. Plain language, no code beyond name examples. Leave out tool-specific menu paths and plugin names.

Guardrails

  • Do not invent software commands, plugin names or file format limits.
  • Flag every assumption about the pipeline and mark it for confirmation.
  • Tell the user to check the studio style guide and export requirements with the pipeline lead before locking the scheme.

Example Rig type: biped character; software: Blender; sides: L, R, C; export: glTF for a game engine.