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Skill · Design It

3d ui

Web and App implementation guide for 3D UI. Trigger when user wants actual 3D objects, perspective effects, and spatial depth.

Agentic Awesome SkillsAdded Sep 5, 2026
Use it in my AI

How to use it

  1. Start your plan and connect your AI once
  2. Add the skill to your AI, one time only: press Copy skill and paste it into your AI's instructions: a project in ChatGPT, Claude or Grok, a Gem in Gemini, an agent in Microsoft 365 Copilot, or a rule in Cursor. It stays there for every new chat. In Kimi, paste it at the start of a new chat.
  3. Ask for the task in your own words, or say it directly:
Use the 3d ui skill to help me with this.
SKILL.md

3D UI

"Breaking the plane. Interfaces that exist in a three-dimensional, rotatable space."

When to Use

Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.

Core Principles

  1. True Depth (Z-Axis Translation): Elements don't just have shadows; they physically move closer to or further from the camera.
  2. Perspective: Use CSS perspective or WebGL to create realistic vanishing points.
  3. Interactive Rotation: Elements should respond to mouse movement or device gyroscope by tilting or rotating in 3D space.

Visual DNA

  • Colors: Bold, striking palettes like Midnight Luxury or Industrial Chic. 3D elements need high contrast to show their geometry.
  • Typography: Bold, blocky, or extruded text.
  • Graphics: Instead of flat icons, use rendered 3D assets (.glb, .gltf, or high-res PNGs of 3D objects).

Web Implementation

  • Rely heavily on perspective, transform-style: preserve-3d, and rotateX/rotateY.
  • CSS Example:
.perspective-container {
  perspective: 1000px;
  display: flex;
  justify-content: center;
  align-items: center;
}

.card-3d {
  width: 300px;
  height: 400px;
  transform-style: preserve-3d;
  transition: transform 0.5s ease;
  
  /* Initial slight rotation */
  transform: rotateX(15deg) rotateY(-15deg);
}

.card-3d:hover {
  /* Straighten out on hover */
  transform: rotateX(0) rotateY(0) translateZ(50px);
}

/* Inner elements popping out */
.card-content {
  transform: translateZ(30px); /* Pushes content 30px closer to viewer */
}

App Implementation

SwiftUI

struct Card3D: View {
    @State private var dragOffset = CGSize.zero
    
    var body: some View {
        VStack {
            Text("3D Card")
                .font(.largeTitle.bold())
                .foregroundColor(.white)
        }
        .frame(width: 300, height: 400)
        .background(
            LinearGradient(colors: [.blue, .purple], startPoint: .topLeading, endPoint: .bottomTrailing)
        )
        .cornerRadius(24)
        .shadow(radius: 20)
        // Magic 3D effect based on drag gesture
        .rotation3DEffect(
            .degrees(Double(dragOffset.width / 10)),
            axis: (x: 0, y: 1, z: 0),
            perspective: 0.5
        )
        .rotation3DEffect(
            .degrees(Double(-dragOffset.height / 10)),
            axis: (x: 1, y: 0, z: 0),
            perspective: 0.5
        )
        .gesture(
            DragGesture()
                .onChanged { value in
                    withAnimation(.interactiveSpring()) {
                        dragOffset = value.translation
                    }
                }
                .onEnded { _ in
                    withAnimation(.spring()) {
                        dragOffset = .zero
                    }
                }
        )
    }
}
  • SwiftUI makes this incredibly easy with .rotation3DEffect().
  • Use the perspective parameter (default 1/6, higher = more distorted) to control the camera distance.
  • Link the rotation axes (x, y) to drag gestures or CoreMotion (gyroscope) for interactive 3D UI.

Flutter

class Card3D extends StatefulWidget {
  @override
  State<Card3D> createState() => _Card3DState();
}

class _Card3DState extends State<Card3D> {
  Offset _offset = Offset.zero;

  @override
  Widget build(BuildContext context) {
    return GestureDetector(
      onPanUpdate: (details) {
        setState(() => _offset += details.delta);
      },
      onPanEnd: (_) {
        setState(() => _offset = Offset.zero); // Snap back
      },
      child: TweenAnimationBuilder(
        tween: Tween<Offset>(begin: Offset.zero, end: _offset),
        duration: const Duration(milliseconds: 200),
        curve: Curves.easeOut,
        builder: (context, Offset offset, child) {
          // Perspective Matrix
          final transform = Matrix4.identity()
            ..setEntry(3, 2, 0.001) // perspective
            ..rotateX(-offset.dy * 0.01)
            ..rotateY(offset.dx * 0.01);

          return Transform(
            transform: transform,
            alignment: FractionalOffset.center,
            child: Container(
              width: 300,
              height: 400,
              decoration: BoxDecoration(
                gradient: const LinearGradient(colors: [Colors.blue, Colors.purple]),
                borderRadius: BorderRadius.circular(24),
                boxShadow: const [BoxShadow(color: Colors.black45, blurRadius: 20)],
              ),
              alignment: Alignment.center,
              child: const Text('3D Card', 
                style: TextStyle(color: Colors.white, fontSize: 32, fontWeight: FontWeight.bold)),
            ),
          );
        },
      ),
    );
  }
}
  • The secret to perspective in Flutter is Matrix4.identity()..setEntry(3, 2, 0.001).
  • Wrap the target container in a Transform widget and apply rotations on the X and Y axes.
  • Use TweenAnimationBuilder to smooth out the return-to-center physics.

React Native

const Card3D = () => {
  const pan = useRef(new Animated.ValueXY()).current;

  const panResponder = useRef(
    PanResponder.create({
      onStartShouldSetPanResponder: () => true,
      onPanResponderMove: Animated.event([null, { dx: pan.x, dy: pan.y }], { useNativeDriver: false }),
      onPanResponderRelease: () => {
        Animated.spring(pan, { toValue: { x: 0, y: 0 }, useNativeDriver: false }).start();
      },
    })
  ).current;

  // Map drag distance to degrees
  const rotateX = pan.y.interpolate({ inputRange: [-200, 200], outputRange: ['20deg', '-20deg'] });
  const rotateY = pan.x.interpolate({ inputRange: [-200, 200], outputRange: ['-20deg', '20deg'] });

  return (
    <Animated.View
      {...panResponder.panHandlers}
      style={{
        width: 300, height: 400,
        backgroundColor: '#6b21a8',
        borderRadius: 24,
        justifyContent: 'center', alignItems: 'center',
        // Pseudo-3D transforms
        transform: [
          { perspective: 1000 },
          { rotateX },
          { rotateY }
        ]
      }}
    >
      <Text style={{ color: '#fff', fontSize: 32, fontWeight: '700' }}>3D Card</Text>
    </Animated.View>
  );
};
  • True 3D models require react-three-fiber.
  • For UI perspective transforms, use the transform array: [{ perspective: 1000 }, { rotateX: '...' }, { rotateY: '...' }].
  • perspective MUST be the first item in the transform array for the effect to render correctly.

Jetpack Compose

@Composable
fun Card3D() {
    var offset by remember { mutableStateOf(Offset.Zero) }
    val animatedOffset by animateOffsetAsState(
        targetValue = offset,
        animationSpec = spring(dampingRatio = Spring.DampingRatioMediumBouncy)
    )

    Box(
        modifier = Modifier
            .size(300.dp, 400.dp)
            .pointerInput(Unit) {
                detectDragGestures(
                    onDrag = { change, dragAmount ->
                        change.consume()
                        offset += dragAmount
                    },
                    onDragEnd = { offset = Offset.Zero },
                    onDragCancel = { offset = Offset.Zero }
                )
            }
            .graphicsLayer {
                // Apply 3D rotation based on drag offset
                rotationX = -animatedOffset.y * 0.1f
                rotationY = animatedOffset.x * 0.1f
                cameraDistance = 8f * density // Sets the perspective
            }
            .shadow(20.dp, RoundedCornerShape(24.dp))
            .clip(RoundedCornerShape(24.dp))
            .background(Brush.linearGradient(listOf(Color.Blue, Color.Magenta)))
    ) {
        Text("3D Card",
            color = Color.White, fontSize = 32.sp, fontWeight = FontWeight.Bold,
            modifier = Modifier.align(Alignment.Center))
    }
}
  • Apply 3D transformations inside Modifier.graphicsLayer { }.
  • Set rotationX and rotationY for the tilt.
  • Critical: Set cameraDistance to establish the Z-axis perspective vanishing point. Usually 8f * density is a good starting point.

Do's and Don'ts

  • DO: Tie 3D rotation to user input (mouse move on web, device tilt on mobile) for maximum impact.
  • DON'T: Make text itself 3D unless it's a massive headline. 3D text is generally unreadable at small sizes.

Limitations

  • This is a styling reference and does not replace environment-specific validation, accessibility testing, or expert review.
  • Ensure appropriate contrast ratios and responsive behaviors are verified separately.