Skill · Design
Baseline ui
Quickly deslop UI code by fixing spacing, hierarchy, typography, and small layout issues. Use when the interface needs a fast cleanup or polish pass.
How to use it
- Start your plan and connect your AI once
- Ask for the task in your own words, or say it directly:
Use the Baseline ui skill to help me with this.Without a connection: copy the SKILL.md below into your AI's project instructions.
Baseline UI
When to Use
Use this skill when you need quickly deslop UI code by fixing spacing, hierarchy, typography, and small layout issues. Use when the interface needs a fast cleanup or polish pass.
Enforces an opinionated UI baseline to prevent AI-generated interface slop.
How to use
/baseline-ui
Apply these constraints to any UI work in this conversation.
/baseline-ui <file>- violations (quote the exact line/snippet)
- why it matters (1 short sentence)
- a concrete fix (code-level suggestion)
Review the file against all constraints below and output:
Stack
- MUST use Tailwind CSS defaults unless custom values already exist or are explicitly requested
- MUST use
motion/react(formerlyframer-motion) when JavaScript animation is required - SHOULD use
tw-animate-cssfor entrance and micro-animations in Tailwind CSS - MUST use
cnutility (clsx+tailwind-merge) for class logic
Components
- MUST use accessible component primitives for anything with keyboard or focus behavior (
Base UI,React Aria,Radix) - MUST use the project’s existing component primitives first
- NEVER mix primitive systems within the same interaction surface
- SHOULD prefer
Base UIfor new primitives if compatible with the stack - MUST add an
aria-labelto icon-only buttons - NEVER rebuild keyboard or focus behavior by hand unless explicitly requested
Interaction
- MUST use an
AlertDialogfor destructive or irreversible actions - SHOULD use structural skeletons for loading states
- NEVER use
h-screen, useh-dvh - MUST respect
safe-area-insetfor fixed elements - MUST show errors next to where the action happens
- NEVER block paste in
inputortextareaelements
Animation
- NEVER add animation unless it is explicitly requested
- MUST animate only compositor props (
transform,opacity) - NEVER animate layout properties (
width,height,top,left,margin,padding) - SHOULD avoid animating paint properties (
background,color) except for small, local UI (text, icons) - SHOULD use
ease-outon entrance - NEVER exceed
200msfor interaction feedback - MUST pause looping animations when off-screen
- SHOULD respect
prefers-reduced-motion - NEVER introduce custom easing curves unless explicitly requested
- SHOULD avoid animating large images or full-screen surfaces
Typography
- MUST use
text-balancefor headings andtext-prettyfor body/paragraphs - MUST use
tabular-numsfor data - SHOULD use
truncateorline-clampfor dense UI - NEVER modify
letter-spacing(tracking-*) unless explicitly requested
Layout
- MUST use a fixed
z-indexscale (no arbitraryz-*) - SHOULD use
size-for square elements instead ofw-+h-*
Performance
- NEVER animate large
blur()orbackdrop-filtersurfaces - NEVER apply
will-changeoutside an active animation - NEVER use
useEffectfor anything that can be expressed as render logic
Design
- NEVER use gradients unless explicitly requested
- NEVER use purple or multicolor gradients
- NEVER use glow effects as primary affordances
- SHOULD use Tailwind CSS default shadow scale unless explicitly requested
- MUST give empty states one clear next action
- SHOULD limit accent color usage to one per view
- SHOULD use existing theme or Tailwind CSS color tokens before introducing new ones
Example
User request:
Review this interface with @baseline-ui, identify the highest-impact design problems, and propose an implementation-ready improvement.
Limitations
- Use this skill only when the task clearly matches its upstream source and local project context.
- Verify commands, generated code, dependencies, credentials, and external service behavior before applying changes.
- Do not treat examples as a substitute for environment-specific tests, security review, or user approval for destructive or costly actions.