Complete AI Training
Sign inBecome a member

Your job's AI kit

Get your AI kit

Tell us who you are and what you do. We show you your kit right away and email you the link: skills, prompts, AI agents, MCP servers and courses for your job.

500+ jobs ready, and we make a kit for any other job. No payment needed to look.

Share

Skill · Design

Lookdev auto

Automated visual tuning: a vision or video model rates rendered variants in a loop. Render several labeled variants into one artifact, ask the model to rate them and suggest better values, render the suggestions, ask it to pick the best, repeat until good — the model is the eye, you run the loop.

Agentic Awesome SkillsLicense: MITAdded Sep 5, 2026
Use it in my AI

How to use it

  1. Start your plan and connect your AI once
  2. Add the skill to your AI, one time only: press Copy skill and paste it into your AI's instructions: a project in ChatGPT, Claude or Grok, a Gem in Gemini, an agent in Microsoft 365 Copilot, or a rule in Cursor. It stays there for every new chat. In Kimi, paste it at the start of a new chat.
  3. Ask for the task in your own words, or say it directly:
Use the Lookdev auto skill to help me with this.
SKILL.md

When to Use

Use whenever "looks/feels right" is the success criterion and there's no cheap numeric metric — animation easing/timing, zoom/camera feel, color grade, layout/spacing, design params, render/encoder settings, prompt params. Use the automated counterpart to lookdev when there's no human to sit the loop.

_Source: connerkward/lookdev-auto-skill (MIT)._

Visual eval loop — let a vision/video model tune what only an eye can judge

When the target is "does this LOOK/FEEL right" (not a number you can minimize), a vision model (image) or video-understanding model (motion/timing) can be the judge in a tight optimize loop. Worked reference: the screenstudio-alternative skill (iteration.py) (tuned zoom-animation feel via fal-ai/video-understanding).

The loop

  1. Render N labeled variants into ONE artifact. Vary the parameter(s) across a
  2. small spread. Annotate each variant's params ON the artifact (burn the label in: "A · 2.2Hz · ζ0.5"). Images → a labeled grid/contact sheet. Video/motion → a labeled sequence (label card or burned-in overlay before/over each clip) so the model can compare temporally.

  3. One model call, structured output. Send the single artifact with an explicit
  4. rubric (define what "good" means — and what "too much"/"too little" look like). Ask for per-variant ratings + concrete suggested new values as JSON: {"ratings":{"A":n,...},"best_so_far":"X","suggest":[[p1,p2],...]}.

  5. Coarse → fine. Round 1 = wide spread to locate the region. Round 2 = render the
  6. model's suggestions (+ carry the current best) into one artifact; ask it to pick the single best. Usually converges in 2 rounds.

  7. Stop when sufficient — best rates high and suggestions cluster. Apply the winner.

Token / quality / step reductions (do these)

  • One artifact per round, not one call per variant. The biggest saver — a 6-variant
  • round is 1 upload + 1 inference, not 6. Montage/grid beats a loop of single calls.

  • Burn params onto the artifact. The model sees label+result together → no separate
  • "variant A used X" context to carry → fewer tokens, fewer mistakes.

  • Structured JSON out + parse. No re-asking, no free-text wrangling. Prompt "return
  • ONLY JSON"; regex the first {...}.

  • Short representative sample. Tune on a 3-5s clip / one frame / one component, not
  • the whole asset. Cheaper render, smaller upload, faster inference. Apply the found params to the full render once.

  • Cap variants at ~5-6. More doesn't improve the model's discrimination and multiplies
  • render + token cost. Wide-but-sparse round 1, narrow round 2.

  • Calibration anchors. Include one deliberately-bad and one safe-default variant as
  • fixed anchors each round — gives the model a reference scale and exposes when its "best" is worse than the safe default (catch a bad recommendation early).

  • Independent rubric, stated up front. Define "good" concretely in the prompt
  • (smooth, subtle settle, not bouncy, not sluggish). Don't ask "which do you like" — that lets it echo your framing. A held-out criterion keeps the judge honest (see verify-outputs-rule: the check must be independent of what you tuned).

  • Reuse renders across rounds. Carry the round-1 winner's clip into round 2 instead
  • of re-rendering it.

  • Early-exit. If round-1 top ≥9/10 and the three suggestions are within a small delta,
  • skip round 2.

  • Cheapest judge that can see the failure. Frames-through an image VLM can judge
  • spatial things (layout, color, crop); only reach for a true video model when the thing being judged is temporal (easing, timing, motion smoothness) — those are invisible in stills.

When NOT to use it

  • A real numeric metric exists and correlates with quality → optimize that directly;
  • don't pay a model per step.

  • The judgment is subjective-to-the-user (their taste, brand) → show them the variants
  • and let them pick; a model's "best" isn't their best. (This is why the screen-studio spring auto-tune was dropped — the model's pick didn't match the owner's eye.)

  • One or two variants → just look yourself.

Caveats (learned)

  • The model's pick is an opinion, not ground truth — anchor it, and sanity-check the
  • winner against the safe default yourself before committing.

  • Vision/video models perceive gross differences well, fine ones poorly — keep variant
  • spacing perceptible; near-identical variants get noise-rated.

Example

User request:

Use @lookdev-auto for this task: Automated visual tuning: a vision or video model rates rendered variants in a loop.

Limitations

  • Model ratings are probabilistic aesthetic judgments, not objective truth; keep a human review step for brand-critical or subjective work.
  • Automated rounds can become expensive or slow when renders are heavy or many variants are explored.
  • This skill needs screenshots, frames, or clips that expose the quality difference; it is weak for subtle motion, audio, copy nuance, or user-preference calls.