Complete AI Training

AI app for it and development · no coding needed

AI-assisted 2D and 3D game production workbench

Reduce tool switching and manual asset handling while keeping the studio's own project files and review history.

Made for: Small game studios and independent developers building 2D and 3D games

What AI-assisted 2D and 3D game production workbench looks like
Open the demo For members · a working demo with sample data

What it does for you

The problem

Game teams rent several engines and AI tools, move assets between them by hand, and lose track of which build, asset and review state is approved.

What it gives you

Studio-approved playable build linked to its asset and review record

What you give it

Project briefsasset listsgameplay notesengine settingsplaytest feedback

Build your own version of Unveil Engine, Nitrode and more

One app with what these 4 AI tools do, yours to keep and change: Unveil Engine, Nitrode, Unreal Engine 5.8, Vevey.

Everything these tools do, in one app

  • 2D and 3D game creation Allows users to build both 2D and 3D games within the same platform.Found in Unveil Engine, Vevey
  • AI assistant guidance Provides an AI assistant that guides users through game development tasks.Found in Unveil Engine, Nitrode, Vevey
  • Beginner-friendly interface Offers an interface designed to lower the entry barrier for new developers.Found in Unveil Engine
  • Asset management tools Provides tools for managing assets and game components without extensive coding.Found in Unveil Engine
  • Free access Offers free options to explore capabilities before committing financially.Found in Unveil Engine, Nitrode, Unreal Engine 5.8 and 1 more
  • Step-by-step element creation Guides users step-by-step in creating game elements like terrain and characters.Found in Nitrode
  • Project overview canvas Shows a bird’s-eye view of the entire project, including asset connections, for intuitive editing.Found in Nitrode
  • AI asset generation Generates 2D sprites and 3D meshes from simple text descriptions.Found in Nitrode
  • Rapid gameplay scripting Allows quick scripting and prototyping of gameplay mechanics.Found in Nitrode
  • 3D mesh terrain Uses a 3D mesh-based approach for terrain, supporting overhangs, caves, and non-heightbound landscapes.Found in Unreal Engine 5.8
  • Dynamic global illumination Provides a dynamic lighting system optimized for current-gen consoles.Found in Unreal Engine 5.8
  • AI agent integration Lets AI agents connect to the editor via the Model Context Protocol for tasks like asset management and testing.Found in Unreal Engine 5.8
  • Isolated editor experimentation Provides an isolated space to make editor changes and promote only desired modifications.Found in Unreal Engine 5.8
  • Real-time collaborative editing Lets multiple people work on the same project simultaneously.Found in Vevey
  • Daily puzzle and game guides Generates daily puzzles and games like Wordle and Landmarkr.Found in Vevey
  • Game publishing to community Allows finished games to be published for others in the community to play.Found in Vevey
  • Cross-device project syncing Syncs projects across iOS devices so users can continue where they left off.Found in Vevey

How it works, step by step

  1. Create 2D and 3D games in one project
  2. Guide users through development tasks with an AI assistant
  3. Provide a beginner-friendly interface
  4. Manage assets and game components without extensive coding
  5. Offer free access to explore capabilities
  6. Guide step-by-step creation of terrain and characters
  7. Show a project overview canvas with asset connections
  8. Generate 2D sprites and 3D meshes from text descriptions
  9. Script and prototype gameplay mechanics quickly
  10. Support 3D mesh terrain with overhangs and caves
  11. Provide dynamic global illumination for current-gen consoles
  12. Connect AI agents to the editor through the Model Context Protocol
  13. Provide an isolated space for editor experiments and promotion of chosen changes
  14. Support real-time collaborative editing
  15. Generate daily puzzles and game guides
  16. Publish finished games to the community
  17. Sync projects across iOS devices
  18. Compare the reviewed result with the recorded baseline and value assumptions
  19. Capture corrections and named-owner approval before consequential use
  20. Export a versioned studio-approved playable build linked to its asset and review record with source references and unresolved questions

Build it yourself with your AI system

Build this app yourself, no coding needed

Start with a quick version you can try in a few minutes. Like it? Then build the full app by copying and pasting our step-by-step instructions: everything is prepared for you.

Sign in to see how to build it yourself

Build a quick version to try, or get the full app pack for AI-assisted 2D and 3D game production workbench with the step-by-step building instructions. You don't need any technical skills: you copy, paste and answer a few questions. Both are included in the membership.

Sign in Become a member

4 Have it built for you days to a few weeks

Rather not do it yourself, or want it fully tailored to your data, your way of working and your brand? Nexibeo builds AI-assisted 2D and 3D game production workbench with you.

Have Nexibeo build it

What's in the app pack

Included in the Complete AI Training membership.

  • The building instructions your AI follows, step by step
  • The questions your AI will ask you about your business before it starts
  • A clickable demo you can open in your browser, to see how it should work
  • A detailed blueprint of the screens, the information it keeps and the checks it runs

Become a member to get the app packAlready a member? Sign in

The files, for the technically curious
  • START-HERE.mdHow to build it with your own AI (read first)3 KB
  • README.mdOverview and links4 KB
  • questions.mdQuestions to answer before you build3 KB
  • prompt-cloudflare.mdThe full build prompt, hosted on Cloudflare27 KB
  • prompt-vps.mdThe same build on your own server (Docker)27 KB
  • spec.jsonData model, API, AI pipeline, acceptance criteria14 KB
  • demo/index.htmlThe working demo on sample data192 KB

Questions

Do I need to know how to code?

No. You copy and paste the prompts on this page into ChatGPT or Claude, and the AI does the building. When it asks you something, you answer in your own words.

What does it cost?

The quick version, the app pack and the step-by-step instructions are for members: you pay the membership price, not a price per app (see the plans). Building the full app uses your own ChatGPT or Claude subscription. Putting it online is often cheap or no cost at the start, and your AI tells you before anything costs money.

How long does it take?

The quick version: about two minutes. The real app: an afternoon for a first version you can use, longer if you want every feature.

Can I change it to fit my business?

Yes. Tell your AI what to change in plain words, like “add a column for the price” or “use our logo and colours”. Or have Nexibeo build and customise it for you.

More detailsHow the AI works, safeguards and what to build first

Reduce tool switching and manual asset handling while keeping the studio's own project files and review history. For small game studios and independent developers building 2D and 3D games, convert project briefs, asset lists, gameplay notes, engine settings and playtest feedback into a studio-approved playable build linked to its asset and review record. The benefit is a testable hypothesis, measured through approved playable builds per production hour and defects found after build approval; do not assume that AI output alone produces business value.

Confirm the buyer's problem and scope, collect project briefs, asset lists, gameplay notes, engine settings and playtest feedback, then follow this sequence: 1. Create 2D and 3D games in one project. 2. Guide users through development tasks with an AI assistant. 3. Manage assets and game components without extensive coding. Resolve uncertain cases with qualified reviewers, approve studio-approved playable build linked to its asset and review record, and measure approved playable builds per production hour and defects found after build approval against a documented baseline.

How the AI works

Use AI to interpret permitted inputs, suggest structured mappings and generate candidate outputs for the three stated task modules. Use deterministic code for arithmetic, schema validation, hard constraints and reproducible tests. Review source-linked explanations and uncertainty before accepting results. One target platform and one engine version; final gameplay balance, performance and publishing checks remain with the studio. A model suggestion is never a verified fact, professional decision or authorization to act.

Safeguards

Preserve studio voice, source attribution, quotation accuracy and usage permissions. Studios approve substantive changes and publication scope. One target platform and one engine version; final gameplay balance, performance and publishing checks remain with the studio. Keep all consequential actions under authorized human control and do not fabricate missing inputs, permissions, professional judgments or market evidence.

What to build first

Pilot scope: One target platform and one engine version; final gameplay balance, performance and publishing checks remain with the studio. Implement one approved input format, a bounded representative case set and the first two task modules: create 2D and 3D games in one project; guide users through development tasks with an AI assistant. Support the third module with operator review: manage assets and game components without extensive coding. Include source references, corrections, basic organization access, approval states, export and value measurement. Use managed operator assistance for unresolved exceptions. The cost estimate covers this narrow prototype, not unrestricted multi-tenant scale, complex production integrations, specialist certification or physical operations.

What it can connect to

Studio-owned project files, authorized asset libraries and permitted research sources. Cloud asset storage, design-file import/export and publishing destinations. Start with file exchange and validate destination specifications before promising direct publishing. Start with authorized file exchange. Validate current provider access, usage rights and schema behavior before promising a connector.

The screens in detail

Primary screens: Project brief and references, Editable production preview, Client proof and delivery. Use a thumbnail gallery for projects, a large central editing canvas, and a right-hand panel for references, constraints and comments. Let users compare versions side by side. Display draft, changes requested and approved states. Provide a client preview link with comments anchored to the relevant asset. Make the task-specific outcome studio-approved playable build linked to its asset and review record visible beside its evidence, review state and value baseline.