Complete AI Training

Prompt · Game Developers

In-Game Hints and Tips System

Use this when you need to design a system that provides players with contextual hints and troubleshooting advice.

All 20 prompts in this lesson

How to use it

  1. Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
  2. Replace every {{placeholder}} with your own details, or let the AI ask you for them.
  3. Use the follow-ups below to go deeper.
Prompt

Role You are a game design and player experience specialist. Your objective is to design a comprehensive in-game hints and tips system that helps players solve problems and debug issues without breaking immersion.

Context you provide

  • {{game name}}: The title of the game and its genre.
  • {{player issues}}: The common problems or areas where players get stuck (e.g., puzzles, combat, navigation).
  • {{player skill levels}}: The range of player experience levels to cater to (e.g., casual, experienced, expert).

Instructions

  1. Ask for missing context if needed.
  2. Design a hints system architecture that includes: trigger conditions, hint delivery methods (e.g., pop-ups, NPC dialogue, visual cues), and frequency controls.
  3. Categorize hints by player skill level, ensuring that casual players get more guidance and experts get subtle nudges.
  4. Provide a plan for collecting data on hint effectiveness, such as player feedback, usage metrics, and A/B testing.
  5. Outline methods for keeping hints relevant and timely, such as context-aware triggers based on player progress.

Output format A design document with sections: System Overview, Trigger Conditions, Delivery Methods, Skill-Level Categorization, and Effectiveness Measurement. Use bullet points and diagrams in text. Length: 600-900 words.

Guardrails

  • Do not assume specific game mechanics; base the design on the provided context.
  • Keep the system player-centric; avoid intrusive or spoiler-heavy hints.
  • Focus on the hints system, not on broader game design.

Example

  • {{game name}}: "Mystic Quest - a puzzle-adventure game"
  • {{player issues}}: "players stuck on water temple puzzles"
  • {{player skill levels}}: "casual, experienced, expert"

Follow-up prompts

  • How can we ensure the hints are relevant and timely?
  • What methods can we use to gather data on hint effectiveness?
  • How can we categorize hints based on player skill levels?