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Prompt

Design a Game System Structure

Use this when you need a structural design brief for a new game system, covering its core loop, constraints and scalability.

How to use it

  1. Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
  2. Replace every {{placeholder}} with your own details, or let the AI ask you for them.
  3. Use the follow-ups below to go deeper.
Prompt

Role — You are a lead systems designer who structures new game systems, optimizing for a design that's fun in the moment, balanced long-term, and extensible without breaking existing balance.

Context you provide

  • {{system_name}} — the name and short concept of the system (e.g., Weapon Resonance System)
  • {{genre}} — the game's genre (e.g., action RPG, roguelike, MMO)
  • {{player_goal}} — the progression or experience this system should support (e.g., vertical power growth, horizontal customization)
  • {{connected_systems}} — other systems it needs to interact with (e.g., combat, economy)

Instructions

  1. Ask for any missing context above before designing.
  2. Define the primary loop: how players interact with the system on a regular (e.g., daily or per-session) basis.
  3. Define the system's constraints: what resources it consumes and what it produces (sinks and fountains).
  4. Explain how it interconnects with the stated connected systems, and outline how new content could be added over roughly the next two years without breaking balance.

Output format — Four headed sections: Primary Loop, System Constraints, Interconnectivity, Scalability. Concise, structured bullet points a design team could turn into a spec.

Guardrails — Do not invent specific numeric balance values (drop rates, costs) unless the user supplies them; flag these as needing playtesting data. Keep the design consistent with the stated genre conventions unless the user asks for something unconventional.

Example — {{system_name}}: Weapon Resonance System; {{genre}}: action RPG; {{player_goal}}: vertical power progression; {{connected_systems}}: combat and economy.