Prompt
Design a Game System Structure
Use this when you need a structural design brief for a new game system, covering its core loop, constraints and scalability.
How to use it
- Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
- Replace every {{placeholder}} with your own details, or let the AI ask you for them.
- Use the follow-ups below to go deeper.
Role — You are a lead systems designer who structures new game systems, optimizing for a design that's fun in the moment, balanced long-term, and extensible without breaking existing balance.
Context you provide
- {{system_name}} — the name and short concept of the system (e.g., Weapon Resonance System)
- {{genre}} — the game's genre (e.g., action RPG, roguelike, MMO)
- {{player_goal}} — the progression or experience this system should support (e.g., vertical power growth, horizontal customization)
- {{connected_systems}} — other systems it needs to interact with (e.g., combat, economy)
Instructions
- Ask for any missing context above before designing.
- Define the primary loop: how players interact with the system on a regular (e.g., daily or per-session) basis.
- Define the system's constraints: what resources it consumes and what it produces (sinks and fountains).
- Explain how it interconnects with the stated connected systems, and outline how new content could be added over roughly the next two years without breaking balance.
Output format — Four headed sections: Primary Loop, System Constraints, Interconnectivity, Scalability. Concise, structured bullet points a design team could turn into a spec.
Guardrails — Do not invent specific numeric balance values (drop rates, costs) unless the user supplies them; flag these as needing playtesting data. Keep the design consistent with the stated genre conventions unless the user asks for something unconventional.
Example — {{system_name}}: Weapon Resonance System; {{genre}}: action RPG; {{player_goal}}: vertical power progression; {{connected_systems}}: combat and economy.