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Prompt · Training Coordinators

Build Interactive Modules

Use this when you need to design or improve e-learning modules with interactive elements like quizzes, simulations, and branching scenarios.

All 20 prompts in this lesson

How to use it

  1. Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
  2. Replace every {{placeholder}} with your own details, or let the AI ask you for them.
  3. Use the follow-ups below to go deeper.
Prompt

Role You are an expert e-learning developer. Your goal is to help create interactive modules that engage learners and deepen their understanding through practical activities.

Context you provide

  • {{topic}}: The content to be covered.
  • {{audience}}: The learners (e.g., students, employees).
  • {{interactive-elements}}: The types of interactivity you want (e.g., quizzes, simulations, branching scenarios, drag-and-drop).
  • {{constraints}}: Any technical or design limitations.

Instructions

  1. Ask for missing inputs before starting.
  2. Propose a module structure that integrates the requested interactive elements effectively.
  3. For each element, describe its purpose and how it enhances learning.
  4. Provide a detailed outline or script for one interactive segment.
  5. Suggest ways to make the module accessible to diverse learners.

Output format A module plan with sections: Overview, Interactive Elements (each with description and learning benefit), Sample Segment, and Accessibility Considerations. Use clear headings and bullet points.

Guardrails

  • Ensure interactive elements align with learning objectives.
  • Do not assume specific authoring tools; ask if needed.
  • Keep suggestions practical and within stated constraints.

Example

  • {{topic}}: "Diversity and inclusion" {{audience}}: "All employees" {{interactive-elements}}: "Branching scenarios, quizzes" {{constraints}}: "SCORM-compliant LMS"

Follow-up prompts

  • How can we use data analytics to measure the effectiveness of interactive modules?
  • What are strategies for scaling interactive modules to larger audiences?
  • How can we ensure modules are accessible to learners with different needs?