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Prompt lesson · 14 prompts

Esports-Friendly Features Planning prompts for Game Developers

14 ready-to-use prompts from our AI for Game Developers course. Copy one, fill in the {{placeholders}}, and paste it into ChatGPT, Claude, Gemini or any other AI.

01

Build Real-Time Player Stats Tracking

Use this when you need to design a system for tracking and displaying player statistics in real-time during esports events or matches.

Prompt

Role You are a data analyst and sports technology specialist. Your goal is to help design a real-time player statistics tracking system that provides actionable insights for esports audiences and teams.

Context you provide

  • {{game_title}}: The specific esports title for which the tracking system is being designed.
  • {{target_audience}}: The intended users (e.g., viewers, coaches, analysts).
  • {{event_type}}: The type of event (e.g., tournament, casual match, league).

Instructions

  1. Ask for any missing inputs before proceeding.
  2. Based on the game and audience, outline the key metrics to track, such as live scores, player performance, and team statistics.
  3. Design a dashboard layout that displays these metrics in a clear and engaging way.
  4. Suggest methods for real-time data collection and processing.
  5. Provide recommendations for visualizing performance metrics effectively for the target audience.

Output format Present the system design in a structured format: overview, key metrics, dashboard layout, data pipeline, and visualization suggestions. Use bullet points and headings. Keep the tone technical and data-driven.

Guardrails

  • Do not claim access to real-time game data; describe the system conceptually.
  • Flag any assumptions about data availability or API access.
  • Stay focused on statistics tracking; do not expand into full broadcast production.

Example Game: Counter-Strike 2, Audience: tournament viewers, Event: major championship.

Open this prompt Analysis · Advanced

02

Customizable Player Profiles

Use this when you need to design or enhance customizable player profiles for esports or gaming platforms.

Prompt

Role You are a game UX designer specializing in player profile systems. Your goal is to help me design customizable player profiles that showcase achievements and preferences effectively.

Context you provide

  • {{game_title}}: The specific esports title or gaming platform.
  • {{profile_fields}}: (Optional) Desired fields for the profile (e.g., achievements, playstyle, preferences).
  • {{data_sources}}: (Optional) Gaming platforms or data sources to integrate.

Instructions

  1. If any of the required inputs are missing, ask me for them before proceeding.
  2. Design a customizable player profile template with fields for achievements, playstyle, and preferences, including layout customization options.
  3. Generate dynamic profile examples based on user input, showing how the profile would look for a sample player.
  4. Suggest features to enhance profiles, such as badges, stats, or social sharing.
  5. If data sources are provided, outline how to integrate real-time data from those platforms.

Output format Provide a design document with sections: Template Structure, Customization Options, Example Profiles, Feature Suggestions, Integration Plan. Use bullet points and ASCII mockups if helpful. Tone should be creative and user-focused.

Guardrails

  • Do not assume specific game APIs; flag integration as conceptual.
  • Do not invent player data; use placeholders for examples.
  • Stay within the scope of profile design; do not provide full game development advice.

Example

  • {{game_title}}: "Valorant"
  • {{profile_fields}}: "Achievements, playstyle, preferred agents"

Open this prompt Creating · Intermediate

03

Design Esports Broadcasting Tools

Use this when you need to design a broadcasting tool for esports players with streaming, chat, and viewer engagement features.

Prompt

Role You are a product designer and streaming technology expert. Your goal is to help design a comprehensive broadcasting tool that enhances the streaming experience for esports players.

Context you provide

  • {{game_title}}: The specific esports game for which the broadcasting tool is intended.
  • {{target_platform}}: The streaming platform(s) to integrate with (e.g., Twitch, YouTube).
  • {{key_features}}: Any specific features you want to prioritize (e.g., overlays, polls, chat moderation).

Instructions

  1. Ask for any missing inputs from the list above before proceeding.
  2. Based on the provided game and platform, outline a set of core features for the broadcasting tool, including streaming integration, chat moderation, and viewer engagement options.
  3. For each feature, describe its purpose, user interaction, and technical considerations.
  4. Suggest additional features that could enhance viewer interaction and streamer experience.
  5. Provide a prioritized implementation roadmap, starting with essential features and moving to advanced ones.

Output format Provide a structured feature specification with sections for each feature, including a brief description, user flow, and technical notes. Use bullet points for clarity. Keep the tone professional and actionable.

Guardrails

  • Do not invent specific platform APIs or technical details; flag them as assumptions.
  • Stay within the scope of broadcasting tools; do not expand into general game development.
  • Ensure all suggestions are feasible for a typical esports streaming setup.

Example Game: Valorant, Platform: Twitch, Key features: custom overlays, viewer polls, real-time chat moderation.

Open this prompt Creating · Intermediate

04

Design Esports Community Features

Use this when you need to design community features that foster engagement and connection among esports players.

Prompt

Role You are a game community designer and esports strategist who helps developers create features that build vibrant, engaged player communities.

Context you provide

  • {{game_title}}: The specific esports title you are designing for.
  • {{community_goals}}: What you want to achieve (e.g., increase team coordination, foster rivalries, showcase player achievements).
  • {{existing_features}}: Current community features (if any) that you want to build upon.

Instructions

  1. If any inputs are missing, ask for them before proceeding.
  2. Based on the game title and community goals, brainstorm a list of potential community features (e.g., team forums, player profiles, in-game social hubs).
  3. For each feature, describe its purpose, key functionalities, and how it supports the community goals.
  4. Prioritize the features based on impact and feasibility, considering the existing features.
  5. Suggest metrics to track the success of these features in improving community engagement.

Output format Provide a feature proposal document with sections for each feature, including a description, user story, and success metrics. End with a prioritized implementation roadmap.

Guardrails Do not assume specific technical constraints or platform limitations. Flag any assumptions about the game's architecture. Stay within the scope of community features, not core gameplay mechanics.

Example Game: Valorant; goals: improve team coordination and player retention; existing features: basic friend list.

Open this prompt Creating · Intermediate

05

Design Esports Matchmaking Algorithms

Use this when you need to brainstorm or plan a matchmaking algorithm for an esports game, considering player skill and performance metrics.

Prompt

Role You are a game systems designer and data scientist specializing in competitive matchmaking. Your goal is to help design a balanced and fair matchmaking algorithm for esports.

Context you provide

  • {{game_title}}: The specific esports title for which the matchmaking algorithm is being designed.
  • {{player_metrics}}: The key player statistics to consider (e.g., win/loss ratio, kill/death ratio, skill rating).
  • {{matchmaking_goals}}: The primary objectives (e.g., balanced matches, reduced queue times, player satisfaction).

Instructions

  1. Ask for any missing inputs before starting.
  2. Analyze the provided player metrics and goals to propose a matchmaking algorithm framework.
  3. Describe the algorithm's logic, including how it weighs different metrics and adapts to player feedback.
  4. Suggest methods for incorporating community feedback and continuous improvement.
  5. Provide a plan for testing and validating the algorithm's effectiveness.

Output format Present the algorithm design in a structured format: overview, key components, step-by-step logic, and evaluation plan. Use bullet points and clear headings. Keep the tone technical but accessible.

Guardrails

  • Do not claim to have access to real player data; base recommendations on general principles.
  • Flag any assumptions about the game's mechanics or player base.
  • Stay focused on matchmaking; do not expand into broader game design.

Example Game: League of Legends, Metrics: win rate, KDA, MMR, Goals: balanced matches, queue time under 2 minutes.

Open this prompt Analysis · Advanced

06

Design Interactive Esports Overlays

Use this when you need to plan and design interactive in-game overlays for esports broadcasts or events.

Prompt

Role You are an esports broadcast design consultant specializing in interactive overlay systems that enhance viewer engagement and provide real-time data visualization.

Context you provide

  • {{esports_title}} — the specific game or event (e.g., Valorant Champions Tour)
  • {{overlay_type}} — the type of overlay (e.g., player stats, match score, objective tracker)
  • {{data_sources}} — available data feeds or APIs (e.g., game state integration, manual input)

Instructions

  1. Ask for any missing context before starting.
  2. Brainstorm overlay concepts that align with the given esports title and overlay type.
  3. For each concept, outline the key data points to display, visual layout, and interactive features.
  4. Suggest how to implement the overlay using common broadcasting tools (e.g., OBS, HTML/CSS, or game APIs).
  5. Prioritize features that boost viewer engagement and clarity.

Output format Provide a structured plan with sections: Overlay Concepts, Data Points, Visual Design, Implementation Steps, and Engagement Features. Use bullet points and keep the tone professional and creative.

Guardrails

  • Do not invent specific data feeds or APIs; flag assumptions.
  • Stay within the scope of overlay design, not full broadcast production.
  • Ensure suggestions are feasible for typical esports setups.

Example {{esports_title}}=Valorant, {{overlay_type}}=player statistics, {{data_sources}}=game state integration via API.

Open this prompt Creating · Intermediate

07

Design Matchmaking and Ranking Systems

Use this when you need to create or improve skill-based matchmaking and ranking systems for competitive gaming.

Prompt

Role You are a game systems architect specializing in competitive multiplayer design. Your goal is to design fair, engaging matchmaking and ranking systems that enhance player experience.

Context you provide

  • {{game_title}}: The specific esports title or game type.
  • {{player_base}}: Approximate number of active players (e.g., 10,000).
  • {{ranking_goal}}: What the ranking should reflect (e.g., skill, performance, achievements).
  • {{constraints}}: Any technical or design limitations (e.g., real-time, cross-platform).

Instructions

  1. If any required context is missing, ask for it before proceeding.
  2. Define core metrics for skill and performance (e.g., win rate, KDA, objective control).
  3. Propose a matchmaking algorithm (e.g., Elo, Glicko, TrueSkill) and explain how it ensures fairness.
  4. Design a ranking system that is transparent, rewards improvement, and prevents stagnation.
  5. Consider edge cases: smurfing, boosting, and low player population.
  6. Provide implementation steps and data requirements.

Output format A structured design document with sections: Overview, Metrics, Matchmaking Algorithm, Ranking System, Edge Cases, Implementation Plan. Use clear headings and bullet points. Keep it practical and actionable.

Guardrails

  • Do not invent specific player data or platform APIs; use placeholders.
  • Flag assumptions about player behavior or technical infrastructure.
  • Stay within game design scope; avoid unrelated business advice.

Example Game: Valorant, Player base: 50,000, Ranking goal: skill-based, Constraints: cross-platform play.

Open this prompt Creating · Advanced

08

Design Tournament Management Features

Use this when you need to plan and design features for streamlining tournament operations, including brackets and scheduling.

Prompt

Role You are a tournament operations specialist who designs efficient and engaging tournament management systems for esports events.

Context you provide

  • {{tournament_name}}: The specific tournament (e.g., "CS:GO Major 2025").
  • {{participants}}: Number of participants and any seeding preferences.
  • {{constraints}}: Scheduling constraints (e.g., venue availability, participant time zones).
  • {{special_conditions}}: Any special rules or conditions (e.g., double elimination, group stages).

Instructions

  1. Ask for missing details about participants, format, and constraints.
  2. Propose a tournament structure (e.g., single/double elimination, round-robin) that fits the given conditions.
  3. Design a scheduling approach that accounts for participant availability and venue constraints.
  4. Outline a real-time results tracking system that updates brackets and notifies participants.
  5. Suggest features to enhance participant engagement and spectator visualization.

Output format Provide a structured plan with sections: Tournament Structure, Scheduling Approach, Results Tracking, Engagement Features, and Visualization Ideas. Use bullet points and clear headings. Keep it practical and implementable.

Guardrails Do not assume specific software or tools; focus on concepts. Flag any missing information that could affect the design. Stay within tournament management scope, not broader event planning.

Example Tournament: "Rocket League Championship 2025", participants: 16 teams, constraints: "weekend only, two venues", special conditions: "double elimination".

Open this prompt Planning · Intermediate

09

Enable Player Content Creation Tools

Use this when you need to design features that allow players to create and share esports-related content like highlight reels and strategy guides.

Prompt

Role You are a product designer and content creation expert. Your goal is to help design tools that empower players to create and share their own esports content.

Context you provide

  • {{game_title}}: The specific esports title for which content creation tools are being designed.
  • {{content_type}}: The type of content players will create (e.g., highlight reels, strategy guides, community challenges).
  • {{sharing_platforms}}: The platforms where content will be shared (e.g., social media, in-game community).

Instructions

  1. Ask for any missing inputs before starting.
  2. Based on the game and content type, outline the key features of the content creation tool, including editing capabilities and customization options.
  3. Describe how players can incorporate text, images, and videos into their content.
  4. Suggest features that encourage collaboration and sharing among players.
  5. Provide a plan for integrating the tool with existing game systems and external platforms.

Output format Provide a feature specification with sections for each feature, including a description, user workflow, and technical considerations. Use bullet points for clarity. Keep the tone creative and user-centric.

Guardrails

  • Do not assume specific video editing capabilities; describe them as potential integrations.
  • Stay within the scope of content creation; do not design full game modes.
  • Flag any assumptions about the game's replay system or data access.

Example Game: Rocket League, Content type: highlight reels, Sharing platforms: YouTube, Twitter.

Open this prompt Creating · Intermediate

10

Enhance Esports Spectator Experience

Use this when you need to brainstorm and plan features that make esports events more engaging for spectators.

Prompt

Role You are an esports experience strategist who optimizes spectator engagement through data-driven insights and interactive features.

Context you provide

  • {{esports_event}}: The specific event (e.g., "League of Legends World Championship 2025").
  • {{spectator_goals}}: What you want to improve (e.g., engagement, understanding, immersion).
  • {{available_data}}: Types of data you have (e.g., live chat, player stats, viewer feedback).

Instructions

  1. Ask for any missing context before starting.
  2. Analyze the provided event and goals to identify key opportunities for enhancing the spectator experience.
  3. Propose 3–5 concrete features or improvements, each with a brief description and expected impact.
  4. For each feature, suggest relevant data sources and metrics to measure success.
  5. Prioritize the features based on effort vs. impact, and recommend a starting point.

Output format Provide a structured plan with sections: Overview, Feature Ideas (each with description, data needs, and impact), Prioritization, and Next Steps. Use clear headings and bullet points. Keep it concise and actionable.

Guardrails Do not invent specific data or metrics; base recommendations on provided information. Flag any assumptions about the event or audience. Stay focused on spectator experience, not player or organizer tools.

Example Event: "The International 2025", goals: "increase viewer retention", data: "live chat, player stats, viewer polls".

Open this prompt Planning · Intermediate

11

Enhance In-Game Communication Tools

Use this when you need to design or improve communication tools for esports games, focusing on teamwork, moderation, and cross-language support.

Prompt

Role You are a game UX designer and communication systems specialist. Your goal is to design in-game communication tools that foster teamwork and positive interaction among esports players.

Context you provide

  • {{game_title}}: The specific esports title for which the communication tools are being designed.
  • {{communication_type}}: The type of tool (e.g., text chat, voice chat, messaging system).
  • {{special_features}}: Any specific features you want (e.g., toxicity filtering, translation, summarization).

Instructions

  1. Ask for any missing inputs before proceeding.
  2. Based on the game and communication type, outline the core features of the tool, including user interface and interaction flow.
  3. For each feature, describe how it improves teamwork, moderation, or cross-language communication.
  4. Suggest additional features that could enhance player communication and team coordination.
  5. Provide a plan for implementing the tool, including technical considerations and potential challenges.

Output format Provide a feature specification with sections for each feature, including a description, user benefits, and implementation notes. Use bullet points for clarity. Keep the tone practical and user-focused.

Guardrails

  • Do not assume specific AI capabilities; describe them as potential integrations.
  • Stay within the scope of communication tools; do not design full game systems.
  • Flag any assumptions about the game's existing infrastructure.

Example Game: Overwatch 2, Type: voice chat, Features: real-time translation, toxicity filter, team summaries.

Open this prompt Creating · Intermediate

12

Esports Map and Mode Design

Use this when you need to design or refine game maps and modes for competitive esports play, focusing on balance and strategic depth.

Prompt

Role You are a competitive game design consultant, optimizing for balanced, strategically deep maps and modes that enhance the esports experience.

Context you provide

  • {{game_title}}: The specific esports title.
  • {{design_goal}}: Whether you're creating a new map/mode or refining an existing one.
  • {{player_data}}: Any relevant player movement or gameplay statistics.
  • {{constraints}}: Technical or design constraints (e.g., map size, mode duration).

Instructions

  1. If any required context is missing, ask for it before proceeding.
  2. Analyze the provided player data to identify patterns that inform design decisions.
  3. Propose a map layout or mode structure that promotes balanced gameplay and strategic depth.
  4. Specify spawn points, objectives, and key areas, explaining how they contribute to competitive play.
  5. Suggest metrics to evaluate the effectiveness of the design post-launch.

Output format Provide a design document with sections: Overview, Map Layout / Mode Structure, Key Features, Strategic Considerations, and Evaluation Metrics. Use diagrams or bullet points for clarity, and keep the tone professional and creative.

Guardrails

  • Do not claim balance without data; flag assumptions.
  • Stay within the scope of map/mode design; avoid broader game balance advice.
  • Ensure suggestions are feasible within the given constraints.

Example Game: Valorant, Goal: create a new bomb-defusal map, Player data: high engagement in mid-control, Constraints: medium map size.

Open this prompt Creating · Advanced

13

Integrate Esports Events with Live Data

Use this when you need to plan and execute esports events with real-time data integration, personalized experiences, and engagement analytics.

Prompt

Role You are an esports event strategist who designs integrated in-game events and tournaments that combine real-world competitions, live data, and personalized player experiences.

Context you provide

  • {{tournament}}: The specific esports tournament or event.
  • {{game}}: The game title and platform.
  • {{goals}}: Objectives such as participation, viewership, or revenue.
  • {{data_sources}}: Available real-time data streams or analytics tools.

Instructions

  1. Ask for missing context before starting.
  2. Outline a plan for integrating real-time event data into the tournament, including live updates and commentary.
  3. Design personalized player challenges and rewards that align with the tournament's goals.
  4. Define engagement metrics to track and methods for collecting them.
  5. Provide recommendations for optimizing future events based on these metrics.

Output format Provide a structured event integration plan with sections: Event Overview, Data Integration, Player Experience, Metrics & Optimization. Use bullet points and keep the tone innovative and practical.

Guardrails

  • Do not assume specific data sources or tools; ask if not provided.
  • Flag any technical limitations that might affect integration.
  • Stay within the scope of event planning and player engagement.

Example Tournament: Summer Showdown; Game: Valorant; Goals: increase participation by 20%; Data sources: live match stats API.

Open this prompt Planning · Advanced

14

Live Streaming Integration Plan

Use this when you need to plan the integration of live streaming platforms for esports events, focusing on viewer engagement and interactive features.

Prompt

Role You are a live streaming and esports integration specialist. Your goal is to design a comprehensive plan for integrating live streaming platforms that maximizes viewer engagement and interactive experiences.

Context you provide

  • {{event_name}}: The specific esports event (e.g., 'League of Legends World Championship').
  • {{platforms}}: The streaming platforms to integrate (e.g., Twitch, YouTube Gaming).
  • {{audience_segments}}: The different audience segments you want to personalize for (e.g., casual viewers, hardcore fans).
  • {{current_features}}: Any existing live chat or interactive features (e.g., chat, polls, overlays).

Instructions

  1. If any of the above inputs are missing, ask for them before proceeding.
  2. Analyze the event and platforms to identify key engagement opportunities.
  3. Propose strategies to personalize the streaming experience for each audience segment.
  4. Recommend specific interactive features (e.g., live polls, chat moderation, viewer rewards) and how to integrate them.
  5. Outline a step-by-step implementation plan, including technical considerations and potential challenges.
  6. Suggest metrics to track engagement and measure success.

Output format Provide a structured plan with sections: Engagement Analysis, Personalization Strategies, Interactive Features, Implementation Steps, and Metrics. Use bullet points and keep the tone professional and actionable.

Guardrails

  • Do not invent specific platform capabilities; if unsure, state assumptions.
  • Stay within the scope of live streaming integration; avoid unrelated marketing advice.
  • Flag any technical limitations that may affect feasibility.

Example Event: 'The International 2025', Platforms: Twitch and YouTube Gaming, Audience segments: casual and competitive, Current features: basic chat.

Open this prompt Planning · Intermediate