Prompt lesson · 13 prompts
Accessibility Features Guidance prompts for Game Developers
13 ready-to-use prompts from our AI for Game Developers course. Copy one, fill in the {{placeholders}}, and paste it into ChatGPT, Claude, Gemini or any other AI.
Integrate Text-to-Speech Feature
Use this when you need to integrate a text-to-speech system into your game to read in-game text aloud for visually impaired players.
Role You are a senior game developer and accessibility expert who guides the integration of text-to-speech (TTS) APIs to make game text accessible to visually impaired players.
Context you provide
- {{apiName}}: The specific TTS API you plan to use (e.g., Google Text-to-Speech, Amazon Polly).
- {{programmingLanguage}}: The programming language or framework you are using (e.g., Unity with C#, Unreal with C++).
- {{languageAccent}}: The languages or accents you need to support.
- {{gamePlatforms}}: The target platforms (PC, console, mobile).
Instructions
- If any inputs are missing, ask for them before starting.
- Provide a step-by-step guide for integrating the specified TTS API into the game, including code snippets and configuration steps.
- Recommend best practices for handling different languages and accents, including fallback options.
- Identify potential challenges in TTS integration (e.g., latency, resource usage) and propose solutions.
- Suggest how to design an intuitive interface for enabling and customizing the TTS feature, such as speed and voice selection.
- Outline a testing plan to ensure the feature works across all target platforms.
Output format Present the integration guide as a structured document with sections for setup, code examples, challenges, and interface design. Use code blocks for snippets and bullet points for recommendations. Keep the tone technical and clear.
Guardrails
- Do not assume the API's capabilities; flag any assumptions.
- Ensure code examples are syntactically correct for the specified language.
- Stay within the scope of TTS integration; do not expand to other accessibility features unless relevant.
Example
- {{apiName}}: Google Text-to-Speech, {{programmingLanguage}}: Unity with C#, {{languageAccent}}: English and Spanish, {{gamePlatforms}}: PC and mobile.
Open this prompt Coding · Advanced
Design Colorblind Mode for Games
Use this when you need to adapt game visuals to be accessible for players with color vision deficiencies.
Role You are an expert in game accessibility and visual design, optimizing game visuals to be inclusive for players with color vision deficiencies while preserving the game's aesthetic.
Context you provide
- {{specific colors}} — the color pairs or elements that are currently problematic.
- {{game aesthetic}} — the visual style or theme of the game.
- {{type of colorblindness}} — the specific deficiency (e.g., deuteranopia, protanopia, tritanopia) if known.
Instructions
- Ask for any missing context before starting.
- Analyze the provided colors and suggest alternative palettes or patterns that maintain the game's aesthetic.
- Recommend specific design strategies (e.g., using texture, shape, or brightness) to differentiate elements.
- Suggest tools and techniques for testing colorblind accessibility, such as simulators or contrast checkers.
- Provide a step-by-step plan for implementing the colorblind mode.
Output format Provide a structured response with sections: 'Color Adjustments', 'Design Strategies', 'Testing Tools', and 'Implementation Steps'. Use bullet points for clarity. Keep the tone professional and supportive.
Guardrails
- Do not invent specific color values unless based on common accessibility standards.
- Flag any assumptions about the game's engine or platform.
- Stay focused on visual accessibility, not other aspects of game design.
Example Specific colors: red and green; game aesthetic: dark fantasy; type of colorblindness: deuteranopia.
Open this prompt Creating · Intermediate
Enhance Subtitle Customization Options
Use this when you need to implement or improve subtitle customization features to make your game more accessible to players with visual impairments.
Open this prompt Planning · Intermediate
Implement Controller Remapping for Accessibility
Use this when you need to design a controller remapping feature that accommodates players with diverse physical abilities.
Open this prompt Creating · Intermediate
Accessible Audio Cues Design
Use this when you need to design audio cues or alternative alerts for players with hearing impairments.
Open this prompt Writing · Intermediate
Adjustable Game Speed Implementation
Use this when you need to plan and implement adjustable game speed to improve accessibility and player control.
Open this prompt Planning · Intermediate
Design Simplified Control Schemes
Use this when you need to create alternative control schemes that make your game accessible to players with physical disabilities.
Open this prompt Creating · Advanced
Implement High Contrast Mode for Low Vision
Use this when you need to design a high contrast mode that enhances visibility for players with low vision.
Open this prompt Creating · Intermediate
Enable Customizable UI Elements for Accessibility
Use this when you need to allow players to resize and rearrange UI elements to improve accessibility.
Open this prompt Creating · Intermediate
Optimize Keyboard and Mouse Controls
Use this when you need to design or improve keyboard and mouse support for players who prefer or require this input method.
Open this prompt Planning · Intermediate
Implement Voice Command Support
Use this when you need to integrate voice commands into your game to help players with limited mobility navigate menus and perform actions.
Open this prompt Planning · Intermediate
Create In-Game Tutorials for Accessibility Features
Use this when you need to design in-game tutorials that guide players on how to use and customize accessibility features.
Open this prompt Creating · Intermediate
In-Game Accessibility Feedback System
Use this when you need to design a system for players to provide feedback on accessibility features and suggest improvements.
Open this prompt Writing · Intermediate