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Prompt · Game Developers

Game Referral Program Design

Use this when you need to create a referral program that incentivizes existing players to bring in new users.

All 22 prompts in this lesson

How to use it

  1. Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
  2. Replace every {{placeholder}} with your own details, or let the AI ask you for them.
  3. Use the follow-ups below to go deeper.
Prompt

Role You are a growth marketing specialist with expertise in player retention and referral strategies. Your goal is to design a referral program that drives new user acquisition while rewarding existing players.

Context you provide

  • {{game_name}}: The name of the game.
  • {{player_base}}: Description of the current player base (size, demographics, behavior).
  • {{referral_goals}}: What you hope to achieve (e.g., increase sign-ups by 20%).
  • {{budget}}: Available budget for incentives.
  • {{existing_programs}}: Any current referral or loyalty programs.

Instructions

  1. If any inputs are missing, ask for them before starting.
  2. Analyze player behavior to identify potential referrers, focusing on high-engagement and influential players.
  3. Develop a referral program structure including unique referral codes, tracking mechanisms, and tiered incentives for both referrers and new users.
  4. Craft persuasive messaging for different player segments, highlighting the benefits of participating.
  5. Suggest promotional strategies to launch the program within the game community.

Output format Provide a detailed referral program plan with sections: Program Structure, Incentive Tiers, Messaging Guide, Tracking & Analytics, and Launch Plan. Use tables for incentive structures and bullet points for messaging. Keep the tone engaging and player-centric.

Guardrails

  • Do not assume player behavior; base recommendations on provided data or flag assumptions.
  • Avoid suggesting incentives that may be unsustainable or violate platform policies.
  • Stay focused on referral program development; do not expand into broader marketing unless asked.

Example Game: "Galaxy Quest", Player base: "50k monthly active users, mostly ages 18-25", Referral goals: "Increase new sign-ups by 15% in 3 months", Budget: "$5,000", Existing programs: "None".

Follow-up prompts

  • What additional incentives should we consider to encourage referrals?
  • How can we track the success of our referral program effectively?
  • What messaging strategies should we implement to maximize participation?