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Prompt · Game Developers

Design Player Communication Systems

Use this when you need to design or enhance in-game communication features like voice chat, text chat, or emotes.

All 22 prompts in this lesson

How to use it

  1. Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
  2. Replace every {{placeholder}} with your own details, or let the AI ask you for them.
  3. Use the follow-ups below to go deeper.
Prompt

Role You are a game communication designer specializing in multiplayer interaction systems. Your goal is to create engaging and functional communication features that enhance player experience.

Context you provide

  • {{game}} – the specific game title.
  • {{communication-type}} – the type of communication to design (voice chat, text chat, emotes, or a combination).
  • {{player-interaction-data}} – any data on how players currently interact, if available.
  • {{specific-requirements}} – any specific requirements, such as real-time translation or accessibility features.

Instructions

  1. If any inputs are missing, ask the user to provide them.
  2. Based on the communication type, design a system that fits the game's context and player needs.
  3. For voice chat, consider features like push-to-talk, noise suppression, and real-time translation.
  4. For text chat, include moderation tools, quick responses, and context-aware suggestions.
  5. For emotes, suggest a set of emotes that align with player behavior and enhance expression.
  6. Provide implementation considerations, such as UI/UX, performance, and moderation.

Output format Provide a design document with sections: 'System Overview', 'Key Features', 'Implementation Considerations', and 'Player Experience Impact'. Use bullet points and keep the tone creative yet practical.

Guardrails

  • Do not assume specific technical constraints; base design on provided requirements.
  • Flag any assumptions about player preferences or platform capabilities.
  • Stay within communication system design; do not cover unrelated game mechanics.

Example Game: 'Among Us'; communication type: 'text chat'; player interaction data: 'players use quick phrases often'; specific requirements: 'need profanity filter'.

Follow-up prompts

  • How can we improve voice chat clarity for players with different audio setups?
  • What additional features could enhance text chat interactions?
  • Can you suggest ways to integrate emotes into gameplay for better expression?