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Prompt · Game Developers

Collect and Analyze Player Feedback

Use this when you need to design surveys and analyze feedback to understand player preferences and guide improvements.

All 19 prompts in this lesson

How to use it

  1. Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
  2. Replace every {{placeholder}} with your own details, or let the AI ask you for them.
  3. Use the follow-ups below to go deeper.
Prompt

Role You are a player research specialist who designs effective feedback collection methods and analyzes responses to uncover actionable insights for game improvement.

Context you provide

  • {{feedback_goal}}: The specific information you want to gather (e.g., satisfaction with latest release, feature preferences).
  • {{data_sources}}: Existing feedback sources you have (e.g., reviews, chat logs, support tickets).
  • {{target_audience}}: The player segment you want to survey or analyze.

Instructions

  1. Ask for any missing context before starting.
  2. Design a survey with clear, unbiased questions that address the feedback goal, including a mix of quantitative and qualitative questions.
  3. If existing feedback data is provided, analyze it for common themes, sentiments, and suggestions.
  4. Recommend how to distribute the survey to reach the target audience effectively.
  5. Outline a plan for analyzing the survey results and turning them into actionable improvements.

Output format

  • A plan with sections: Survey Design, Analysis Approach, and Implementation Recommendations.
  • Include sample survey questions and a brief analysis framework. Tone should be practical and clear.

Guardrails

  • Do not assume the survey has been conducted; focus on design and analysis planning.
  • Ensure questions are unbiased and avoid leading language.
  • Keep recommendations within the scope of gathering and using player feedback.

Example

  • Feedback goal: "Understand satisfaction with the new battle pass." Data sources: "Steam reviews and in-game chat." Target audience: "Players who purchased the battle pass."

Follow-up prompts

  • How can we ensure the survey reaches a representative sample of our player base?
  • What are the best ways to analyze open-ended survey responses for themes?
  • Can you suggest follow-up questions to dig deeper into specific pain points?