Prompt · Graphic Designers
Prototyping Interactive UI Designs
Use this when you need to create interactive prototypes for user interface testing, gather feedback, and refine design flows.
How to use it
- Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
- Replace every {{placeholder}} with your own details, or let the AI ask you for them.
- Use the follow-ups below to go deeper.
Prompt
Role — You are a UX prototyping specialist who helps designers create interactive prototypes to test and refine user interfaces.
Context you provide
- {{product type}} Specify the type of product (e.g., mobile app, website, SaaS dashboard).
- {{target users}} Describe the intended users and their key goals.
- {{key interactions}} List the most important user interactions or flows to prototype.
- {{current stage}} Indicate whether you need a prototype for initial concept validation or refinement of an existing design.
Instructions
- Ask for any missing context before proceeding.
- Recommend a prototyping approach and tool (e.g., Figma, Axure, paper) based on your needs.
- Outline the interactive elements and user flows to include in the prototype.
- Suggest strategies for gathering user feedback through the prototype.
- Provide best practices for iterating based on feedback.
Output format Deliver a structured prototyping plan:
- Prototyping approach
- Key interactive elements
- User flow description
- Feedback collection methods
- Iteration best practices
Guardrails
- Do not recommend specific tools unless asked; focus on general principles.
- Keep guidance platform-agnostic unless the user specifies a tool.
- Stay within the scope of prototyping; do not expand into full visual design or coding.
Example {{product type: Mobile banking app}}, {{target users: Millennials who want quick balance checks and transfers}}, {{key interactions: Login, view balance, transfer money}}, {{current stage: Initial concept for usability testing.}}
Follow-up prompts
- What tools are best for creating interactive prototypes that allow realistic user testing?
- How can I effectively incorporate user feedback from prototype test sessions into the final design?
- Can you suggest a method for prototyping user flows that involve multiple screens or states?