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Skill · Design It

Glassmorphism

Web and App implementation guide for Glassmorphism. Trigger when user wants a frosted glass effect, blurred backgrounds, transparency, or a sleek MacOS-like feel.

Agentic Awesome SkillsAdded Sep 5, 2026
Use it in my AI

How to use it

  1. Start your plan and connect your AI once
  2. Add the skill to your AI, one time only: press Copy skill and paste it into your AI's instructions: a project in ChatGPT, Claude or Grok, a Gem in Gemini, an agent in Microsoft 365 Copilot, or a rule in Cursor. It stays there for every new chat. In Kimi, paste it at the start of a new chat.
  3. Ask for the task in your own words, or say it directly:
Use the Glassmorphism skill to help me with this.
SKILL.md

Glassmorphism

"Looking through a frosted window. Interfaces that blend seamlessly with vibrant backgrounds."

When to Use

Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.

Core Principles

  1. Background Blur (Backdrop Filter): The defining characteristic. Elements blur whatever is underneath them.
  2. Semi-transparent White/Dark Backgrounds: Panels use rgba() colors to let the background shine through.
  3. Subtle Light Borders: A 1px semi-transparent white (or light) border to simulate the glass edge catching the light.

Visual DNA

  • Colors: Requires a vibrant or textured background to work (e.g., gradients, abstract meshes, or photos). Works beautifully over Yacht Club or Earth-Grounded Elegance if there is underlying visual texture.
  • Typography: Clean, geometric sans-serifs. High contrast text (pure white or pure black) is required for legibility against the glass.
  • Shadows: Soft, subtle drop shadows to detach the glass pane from the background.

Web Implementation

  • Rely heavily on backdrop-filter: blur().
  • CSS Example:
body {
  /* Requires a complex background to see the glass effect */
  background: url('abstract-mesh.jpg') cover; 
}

.glass-panel {
  background: rgba(255, 255, 255, 0.15); /* Light glass */
  /* OR background: rgba(0, 0, 0, 0.25); for Dark glass */
  
  backdrop-filter: blur(16px);
  -webkit-backdrop-filter: blur(16px);
  
  border: 1px solid rgba(255, 255, 255, 0.3); /* The glass edge */
  border-radius: 16px;
  box-shadow: 0 4px 30px rgba(0, 0, 0, 0.1);
  
  padding: 32px;
}

App Implementation

SwiftUI

struct GlassCard: View {
    var body: some View {
        ZStack {
            // Vibrant background required for glass to show
            LinearGradient(
                colors: [.purple, .blue, .cyan],
                startPoint: .topLeading,
                endPoint: .bottomTrailing
            )
            .ignoresSafeArea()
            
            // Glass panel
            VStack(alignment: .leading, spacing: 16) {
                Text("Glass Panel")
                    .font(.system(size: 22, weight: .semibold))
                    .foregroundColor(.white)
                Text("Content floating on frosted glass.")
                    .font(.system(size: 15))
                    .foregroundColor(.white.opacity(0.8))
                
                Button(action: {}) {
                    Text("Continue")
                        .font(.system(size: 15, weight: .semibold))
                        .foregroundColor(.white)
                        .padding(.horizontal, 24)
                        .padding(.vertical, 12)
                        .background(.ultraThinMaterial)
                        .cornerRadius(8)
                }
            }
            .padding(24)
            .background(.ultraThinMaterial)  // Built-in frosted glass
            .cornerRadius(16)
            .overlay(
                RoundedRectangle(cornerRadius: 16)
                    .stroke(.white.opacity(0.3), lineWidth: 1) // Glass edge highlight
            )
            .shadow(color: .black.opacity(0.1), radius: 20, x: 0, y: 10)
            .padding(24)
        }
    }
}
  • Use .ultraThinMaterial, .thinMaterial, .regularMaterial, .thickMaterial — Apple built glassmorphism natively.
  • Add .overlay(RoundedRectangle().stroke(.white.opacity(0.3))) for the light edge catch.
  • Glass only works if there's a vibrant background visible behind it.

Flutter

class GlassCard extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Stack(
      children: [
        // Vibrant background
        Container(
          decoration: const BoxDecoration(
            gradient: LinearGradient(
              colors: [Colors.purple, Colors.blue, Colors.cyan],
              begin: Alignment.topLeft,
              end: Alignment.bottomRight,
            ),
          ),
        ),
        // Glass panel
        Center(
          child: ClipRRect(
            borderRadius: BorderRadius.circular(16),
            child: BackdropFilter(
              filter: ImageFilter.blur(sigmaX: 16, sigmaY: 16),
              child: Container(
                padding: const EdgeInsets.all(24),
                decoration: BoxDecoration(
                  color: Colors.white.withOpacity(0.15),
                  borderRadius: BorderRadius.circular(16),
                  border: Border.all(
                    color: Colors.white.withOpacity(0.3),
                    width: 1,
                  ),
                  boxShadow: [
                    BoxShadow(
                      color: Colors.black.withOpacity(0.1),
                      blurRadius: 20,
                      offset: const Offset(0, 10),
                    ),
                  ],
                ),
                child: Column(
                  mainAxisSize: MainAxisSize.min,
                  crossAxisAlignment: CrossAxisAlignment.start,
                  children: [
                    const Text('Glass Panel',
                      style: TextStyle(fontSize: 22, fontWeight: FontWeight.w600,
                        color: Colors.white)),
                    const SizedBox(height: 16),
                    Text('Content floating on frosted glass.',
                      style: TextStyle(fontSize: 15,
                        color: Colors.white.withOpacity(0.8))),
                  ],
                ),
              ),
            ),
          ),
        ),
      ],
    );
  }
}
  • Critical: BackdropFilter MUST be wrapped in ClipRRect — without clipping, the blur applies to the entire screen.
  • Use ImageFilter.blur(sigmaX: 10...20, sigmaY: 10...20) for the frosted effect.
  • Set the container color to Colors.white.withOpacity(0.1...0.2) — too opaque kills the glass look.

React Native

import { BlurView } from '@react-native-community/blur';

const GlassCard = () => (
  <View style={{ flex: 1 }}>
    {/* Vibrant background */}
    <LinearGradient
      colors={['#9B59B6', '#3498DB', '#1ABC9C']}
      style={StyleSheet.absoluteFill}
    />
    
    {/* Glass panel */}
    <View style={{
      margin: 24,
      borderRadius: 16,
      overflow: 'hidden', // Required for blur clipping
    }}>
      <BlurView
        blurType="light"
        blurAmount={16}
        style={{ padding: 24 }}
      >
        <View style={{
          // Glass border overlay
          borderRadius: 16,
          borderWidth: 1,
          borderColor: 'rgba(255,255,255,0.3)',
        }}>
          <Text style={{
            fontSize: 22, fontWeight: '600', color: '#FFF',
            marginBottom: 16,
          }}>
            Glass Panel
          </Text>
          <Text style={{
            fontSize: 15, color: 'rgba(255,255,255,0.8)',
          }}>
            Content floating on frosted glass.
          </Text>
        </View>
      </BlurView>
    </View>
  </View>
);
  • Install @react-native-community/blur — React Native has NO native blur support.
  • Wrap the BlurView parent in a View with overflow: 'hidden' and borderRadius to clip the blur.
  • Use blurType: 'light' for light glass, 'dark' for dark glass, 'chromeMaterial' for iOS Chrome effect.
  • Android limitation: BlurView performance varies on Android. Test thoroughly.

Jetpack Compose

@Composable
fun GlassCard() {
    Box(modifier = Modifier.fillMaxSize()) {
        // Vibrant background
        Box(modifier = Modifier
            .fillMaxSize()
            .background(Brush.linearGradient(
                colors = listOf(Color(0xFF9B59B6), Color(0xFF3498DB), Color(0xFF1ABC9C)),
                start = Offset.Zero,
                end = Offset.Infinite,
            ))
        )
        
        // Glass panel — Compose lacks native backdrop-filter,
        // so use a semi-transparent surface with blur via Modifier.blur()
        Card(
            modifier = Modifier
                .padding(24.dp)
                .align(Alignment.Center),
            shape = RoundedCornerShape(16.dp),
            colors = CardDefaults.cardColors(
                containerColor = Color.White.copy(alpha = 0.15f),
            ),
            border = BorderStroke(1.dp, Color.White.copy(alpha = 0.3f)),
            elevation = CardDefaults.cardElevation(defaultElevation = 0.dp),
        ) {
            Column(modifier = Modifier.padding(24.dp)) {
                Text("Glass Panel",
                    fontSize = 22.sp,
                    fontWeight = FontWeight.SemiBold,
                    color = Color.White)
                Spacer(Modifier.height(16.dp))
                Text("Content floating on frosted glass.",
                    fontSize = 15.sp,
                    color = Color.White.copy(alpha = 0.8f))
            }
        }
    }
}
  • Compose limitation: True backdrop-filter blur doesn't exist natively. Use Modifier.blur() (API 31+) on the background, or use RenderEffect.createBlurEffect() for lower APIs.
  • Use the haze library (dev.chrisbanes.haze) for proper glassmorphism in Compose — it provides Modifier.haze() and Modifier.hazeChild().
  • Without native blur, fallback to Color.White.copy(alpha = 0.15f) with a strong border to simulate the glass edge.

Do's and Don'ts

  • DO: Ensure there is enough contrast between text and the blurred background. Accessibility is often a challenge with this style.
  • DON'T: Use Glassmorphism on a solid white or solid black background—the effect will be completely invisible.

Limitations

  • This is a styling reference and does not replace environment-specific validation, accessibility testing, or expert review.
  • Ensure appropriate contrast ratios and responsive behaviors are verified separately.