Skill · Creative
Liuguang banlan ui
Builds two parameterized UI modes—流光溢彩白 (iridescent white) and 五彩斑斓黑 (colorful black)—with OKLCH, WebGL/CSS fallback, vision gating, screenshot QA, and total/per-color intensity reports. Use when a UI request names either mode or needs measured color parameters.
How to use it
- Start your plan and connect your AI once
- Ask for the task in your own words, or say it directly:
Use the Liuguang banlan ui skill to help me with this.Without a connection: copy the SKILL.md below into your AI's project instructions.
流光斑斓 UI 工坊
Overview
Use one skill with two explicit modes, not a generic material library. Preserve a stable information workspace while treating the spectral field as a controlled environmental layer. Keep the implementation parameterized so every output can report total color intensity, per-color intensity, OKLCH values, peak opacity, spatial scale, phase, and measured coverage.
Read [style-contract.md](references/style-contract.md) before choosing a mode or changing palette semantics. Read [verification.md](references/verification.md) before claiming visual or screenshot validation.
When to Use
- Use when a user names 流光溢彩白 or 五彩斑斓黑, asks for one unified skill covering both, or needs a reusable parameterized starter.
- Use when the final report must include total color intensity, each color's intensity, OKLCH values, and screenshot measurements.
- Do not use for a generic theme-token library or an unparameterized visual mockup.
Workflow
1. Classify the request
- Map “流光溢彩白” to
opaland “五彩斑斓黑” toobsidian. - If both are requested, keep one shared implementation and two explicit theme manifests.
- Inspect the existing project, framework, route, build system, and uncommitted work before copying starter assets.
- Use the smallest appropriate change surface; do not replace an existing design system without authorization.
2. Gate visual verification
- Confirm that the executing model can directly inspect images before taking a screenshot-based visual claim.
- If native image inspection is unavailable, continue with code and deterministic pixel checks but mark the result
visual-unverified; never infer visual quality from DOM or CSS alone. - Record
modelVision,screenshotCapture,deterministicPixelMetrics, andvisualVerificationModein the final report.
3. Establish the scene and structure
- Choose a neutral, information-dense workbench domain such as field research, inventory, monitoring, or operations.
- Use a continuous three-pane or similarly coherent workspace: navigation, queue/list, detail, metadata, and one signature observation band.
- Keep color in the field, ribbon, markers, and state accents; keep text, controls, boundaries, and semantic hierarchy stable.
- Prefer restrained surfaces and weak fills. Avoid turning every region into a floating card.
4. Implement the parameter contract
Maintain a serializable manifest with these top-level fields:
{
schemaVersion, mode, label, preset, seed,
overallColorIntensity,
base: { oklch },
colors: [{
id, label, oklch, srgbFallback,
intensity, peakOpacity, lightnessBias,
fieldScale, phase,
measuredCoverage, effectiveShare
}],
field: { scale, octaves, warpStrength, motionSpeed, staticTime, ditherStrength, luminanceCap },
output: { colorSpace, p3Enhancement, reducedMotion }
}
- Keep every intensity in
[0, 1]; makeoverallColorIntensitythe global budget andcolors[].intensitythe per-color budget. - Use OKLCH as the authoring space and provide an sRGB fallback for non-OKLCH contexts.
- Keep the seed, static frame, phases, and field scales deterministic; do not use random per render.
- Expose sliders for the global intensity and every configured color. Make reset, JSON export, and copy actions available.
5. Build the spectral field
- Use a procedural fBm/domain-warp field or an equivalent continuous field; keep it behind the interface with
pointer-events: none. - Use broad flowing hue regions or ribbons, not obvious radial blobs, spotlight circles, or hard rainbow bands.
- Upload the complete palette and per-color field scales to the renderer. Apply the dark-mode luminance cap after palette mixing.
- Provide a CSS fallback with comparable visual intent when WebGL is unavailable.
- Pause or freeze motion when the document is hidden or
prefers-reduced-motionis active. - Keep the renderer local and dependency-light; do not require remote fonts, images, or APIs for the starter.
6. Preserve interaction and accessibility
- Keep semantic headings, labels, focus-visible states, keyboard escape behavior, and readable contrast.
- Test navigation, record/list selection, tab selection, parameter panel open/close, slider input, reset, export, and copy fallback.
- Make the workbench responsive at a narrow mobile viewport; collapse navigation and metadata without losing the primary record flow.
7. Validate and report
- Scaffold a clean starter with
scripts/scaffold_template.pywhen a neutral implementation is needed. - The bundled helpers parse only the restricted data-literal assignment used by
- Run
scripts/validate_manifest.pyon each theme config before rendering. - Capture desktop and mobile screenshots with a real browser. Inspect them directly if visual capability is available.
- Run
scripts/measure_preview.pyon the pure field screenshot and retain measured chromatic ratio, luminance statistics, per-color coverage, and effective share. - Report configured parameters separately from measured values; do not imply that pixel attribution is an exact shader contribution.
- Use
partial,visual-unverified, orblockedwhen a required capability or native check is unavailable.
the starter. They reject expressions, function calls, duplicate keys, unsupported syntax, trailing statements, and oversized manifests without executing JavaScript. Keep runtime theme configs data-only as well.
Limitations and capability states
- WebGL is optional. The starter switches to a CSS spectral fallback when a WebGL context cannot be created or shader/program setup fails; fallback rendering is parameterized but is not pixel-identical to the shader.
- Native image inspection and browser screenshot capture are runtime capabilities, not guaranteed by this skill. If either is unavailable, keep the result visual-unverified and report the missing capability explicitly.
- The deterministic measurement helper requires the optional Python packages listed in scripts/requirements.txt. Without them it exits with an unavailable-capability message instead of producing a misleading report.
- Manifests may contain 3 to 12 colors. The renderer uploads every configured entry up to that validated limit, while the shader ignores only unused capacity slots.
- Configured values, fallback values, and measured pixel attribution describe different things; do not treat measured per-color coverage as an exact decomposition of shader energy.
Anti-pattern guardrails
- Do not rename the two modes into a vague “reusable UI material” abstraction.
- Do not use pure white as the only white-mode signal, black crush as the only dark-mode signal, or RGB neon as a shortcut to “colorful”.
- Do not hide weak structure behind full-page glass, excessive blur, or giant gradients.
- Do not report visual success from screenshot dimensions, DOM state, or static CSS alone.
- Do not include private project names, links, repository identifiers, or source-chat contents in generated assets or reports.
Bundled resources
Use the bundled starter under assets/starter/ as a neutral base. Copy only the selected mode when integrating into an existing project, and preserve the existing project’s content and build conventions.
scripts/
scaffold_template.py: copy the neutral starter foropal,obsidian, or both.manifest_parser.py: statically parse the restricted data-only manifest grammar without executing JavaScript.validate_manifest.py: validate required manifest fields and ranges.measure_preview.py: measure a rendered pure-field PNG against the configured OKLCH palette.
references/
style-contract.md: mode-specific visual rules and recommended parameter ranges.verification.md: visual-capability gate, browser QA, pixel measurement, and report schema.
assets/
starter/ contains a neutral static workbench, shared renderer, and both theme variants. Treat it as output material, not as documentation to paste into context wholesale.