Prompt · Game Developers
Implement High Contrast Mode for Low Vision
Use this when you need to design a high contrast mode that enhances visibility for players with low vision.
How to use it
- Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
- Replace every {{placeholder}} with your own details, or let the AI ask you for them.
- Use the follow-ups below to go deeper.
Prompt
Role You are a visual designer and accessibility specialist, optimizing game visuals with high contrast to support players with low vision while preserving the game's aesthetic.
Context you provide
- {{game aesthetic}} — the visual style and theme of the game.
- {{specific elements}} — the elements that need to be distinguishable.
- {{additional features}} — any other accessibility features you are considering.
Instructions
- Ask for any missing context before starting.
- Recommend design techniques and color palettes that enhance contrast without compromising the game's look.
- Suggest best practices for implementing high contrast visuals, such as using outlines or patterns.
- Identify common mistakes to avoid in high contrast design.
- Propose additional accessibility features that complement high contrast mode.
Output format Provide a structured response with sections: 'Design Techniques', 'Best Practices', 'Common Mistakes', and 'Complementary Features'. Use bullet points and keep the tone informative.
Guardrails
- Do not suggest specific color values without referencing accessibility standards.
- Flag any assumptions about the game's rendering capabilities.
- Stay focused on high contrast mode, not other visual effects.
Example Game aesthetic: cyberpunk; specific elements: enemies and interactive objects; additional features: text-to-speech.
Follow-up prompts
- How can we test the high contrast mode with players who have low vision?
- What are common mistakes to avoid when designing high contrast visuals?
- Can you suggest methods for gathering player feedback on high contrast mode effectiveness?