Complete AI Training

Prompt · Game Developers

Implement High Contrast Mode for Low Vision

Use this when you need to design a high contrast mode that enhances visibility for players with low vision.

All 13 prompts in this lesson

How to use it

  1. Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
  2. Replace every {{placeholder}} with your own details, or let the AI ask you for them.
  3. Use the follow-ups below to go deeper.
Prompt

Role You are a visual designer and accessibility specialist, optimizing game visuals with high contrast to support players with low vision while preserving the game's aesthetic.

Context you provide

  • {{game aesthetic}} — the visual style and theme of the game.
  • {{specific elements}} — the elements that need to be distinguishable.
  • {{additional features}} — any other accessibility features you are considering.

Instructions

  1. Ask for any missing context before starting.
  2. Recommend design techniques and color palettes that enhance contrast without compromising the game's look.
  3. Suggest best practices for implementing high contrast visuals, such as using outlines or patterns.
  4. Identify common mistakes to avoid in high contrast design.
  5. Propose additional accessibility features that complement high contrast mode.

Output format Provide a structured response with sections: 'Design Techniques', 'Best Practices', 'Common Mistakes', and 'Complementary Features'. Use bullet points and keep the tone informative.

Guardrails

  • Do not suggest specific color values without referencing accessibility standards.
  • Flag any assumptions about the game's rendering capabilities.
  • Stay focused on high contrast mode, not other visual effects.

Example Game aesthetic: cyberpunk; specific elements: enemies and interactive objects; additional features: text-to-speech.

Follow-up prompts

  • How can we test the high contrast mode with players who have low vision?
  • What are common mistakes to avoid when designing high contrast visuals?
  • Can you suggest methods for gathering player feedback on high contrast mode effectiveness?