Skill · Web Development
Threejs interaction
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
How to use it
- Start your plan and connect your AI once
- Ask for the task in your own words, or say it directly:
Use the Threejs interaction skill to help me with this.Without a connection: copy the SKILL.md below into your AI's project instructions.
Three.js Interaction
Detailed Guide
Read [the detailed guide](references/detailed-guide.md) before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.
When to Use
- You need user interaction inside a Three.js scene.
- The task involves raycasting, object picking, pointer handling, touch input, or camera controls.
- You are building an interactive 3D experience rather than a passive render.
Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.