Skill · Web Development
Threejs postprocessing
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
How to use it
- Start your plan and connect your AI once
- Ask for the task in your own words, or say it directly:
Use the Threejs postprocessing skill to help me with this.Without a connection: copy the SKILL.md below into your AI's project instructions.
Three.js Post-Processing
Detailed Guide
Read [the detailed guide](references/detailed-guide.md) before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.
When to Use
- You need screen-space visual effects in a Three.js render pipeline.
- The task involves
EffectComposer, bloom, depth of field, color grading, blur, or custom passes. - You are enhancing the final rendered image rather than base scene setup alone.
Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.