Skill · Web Development
Threejs shaders
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
How to use it
- Start your plan and connect your AI once
- Ask for the task in your own words, or say it directly:
Use the Threejs shaders skill to help me with this.Without a connection: copy the SKILL.md below into your AI's project instructions.
Three.js Shaders
Detailed Guide
Read [the detailed guide](references/detailed-guide.md) before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.
When to Use
- You need custom shader logic in Three.js.
- The task involves
ShaderMaterial, uniforms, GLSL, vertex deformation, or fragment-based effects. - You are extending material behavior beyond what built-in materials provide.
Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.