Skill · Web Development
Threejs textures
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
How to use it
- Start your plan and connect your AI once
- Ask for the task in your own words, or say it directly:
Use the Threejs textures skill to help me with this.Without a connection: copy the SKILL.md below into your AI's project instructions.
Three.js Textures
Detailed Guide
Read [the detailed guide](references/detailed-guide.md) before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.
When to Use
- You need to load, configure, or optimize textures in Three.js.
- The task involves UV mapping, texture settings, cubemaps, environment maps, or HDR texture workflows.
- You are working on surface detail and material inputs rather than geometry or animation.
Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.