Complete AI Training

AI app for creatives · no coding needed

Game asset studio

A game-specific style library and human art direction throughout production.

Made for: Independent game art directors building stylized games

What Game asset studio looks like
Open the demo For members · a working demo with sample data

What it does for you

The problem

Outsourced assets vary in style and require repeated rework.

What it gives you

Reviewed asset bundle and integration notes

What you give it

Art bibleexisting assetsengine specifications

How it works, step by step

  1. Capture style references
  2. Generate concept variations
  3. Check dimensions and palettes
  4. Prepare texture candidates
  5. Track asset versions
  6. Export organized engine handoffs

What you see on screen

  • Asset backlog
  • generation canvas
  • style review

Build it yourself with your AI system

Build this app yourself, no coding needed

Start with a quick version you can try in a few minutes. Like it? Then build the full app by copying and pasting our step-by-step instructions: everything is prepared for you.

Sign in to see how to build it yourself

Build a quick version to try, or get the full app pack for Game asset studio with the step-by-step building instructions. You don't need any technical skills: you copy, paste and answer a few questions. Both are included in the membership.

Sign in Become a member

4 Have it built for you days to a few weeks

Rather not do it yourself, or want it fully tailored to your data, your way of working and your brand? Nexibeo builds Game asset studio with you.

Have Nexibeo build it

What's in the app pack

Included in the Complete AI Training membership.

  • The building instructions your AI follows, step by step
  • The questions your AI will ask you about your business before it starts
  • A clickable demo you can open in your browser, to see how it should work
  • A detailed blueprint of the screens, the information it keeps and the checks it runs

Become a member to get the app packAlready a member? Sign in

The files, for the technically curious
  • START-HERE.mdHow to build it with your own AI (read first)3 KB
  • README.mdOverview and links1 KB
  • questions.mdQuestions to answer before you build2 KB
  • prompt-cloudflare.mdThe full build prompt, hosted on Cloudflare16 KB
  • prompt-vps.mdThe same build on your own server (Docker)16 KB
  • spec.jsonData model, API, AI pipeline, acceptance criteria5 KB
  • demo/index.htmlThe working demo on sample data192 KB

Questions

Do I need to know how to code?

No. You copy and paste the prompts on this page into ChatGPT or Claude, and the AI does the building. When it asks you something, you answer in your own words.

What does it cost?

The quick version, the app pack and the step-by-step instructions are for members: you pay the membership price, not a price per app (see the plans). Building the full app uses your own ChatGPT or Claude subscription. Putting it online is often cheap or no cost at the start, and your AI tells you before anything costs money.

How long does it take?

The quick version: about two minutes. The real app: an afternoon for a first version you can use, longer if you want every feature.

Can I change it to fit my business?

Yes. Tell your AI what to change in plain words, like “add a column for the price” or “use our logo and colours”. Or have Nexibeo build and customise it for you.

More detailsHow the AI works, safeguards and what to build first

For independent game art directors building stylized games, turn art bible, existing assets and engine specifications into reviewed asset bundle and integration notes. Address the recurring problem: outsourced assets vary in style and require repeated rework. The pilot measures usable assets per art review hour and repeat sprint orders against the buyer's current method, before the larger build.

Create a brief, upload reference material, choose constraints, review a small set of directions, refine the selected direction, request client approval, and export a versioned delivery pack. Start with art bible, existing assets and engine specifications and finish with reviewed asset bundle and integration notes.

How the AI works

Use language models to interpret briefs and visual models where appropriate to generate or adapt assets. Keep factual attributes in structured fields. Validate dimensions and export formats through deterministic checks. A creative reviewer confirms visual quality and fidelity before delivery.

Safeguards

Protect supplied asset rights, client approvals and product fidelity. Do not reuse private client assets across accounts. Validate source access and reviewer availability during the pilot. Maintain customer-level access, data deletion controls and a record of final approvals.

What to build first

Begin with independent game art directors building stylized games and one recurring use case. Build the first two modules: capture style references; generate concept variations. Provide operator assistance for the third module: check dimensions and palettes. Deliver reviewed asset bundle and integration notes through a manual review queue. Perform other necessary full-scope functions manually during the pilot. Include all applicable access, accuracy and professional-review controls from the start.

What it can connect to

Existing artwork, campaign systems and client approval processes. Cloud asset storage, design-file import/export and publishing destinations. Start with file exchange and validate destination specifications before promising direct publishing. These are candidate integration categories, not verified supported connectors.

The screens in detail

Use a thumbnail gallery for projects, a large central editing canvas, and a right-hand panel for references, constraints and comments. Let users compare versions side by side. Display draft, changes requested and approved states. Provide a client preview link with comments anchored to the relevant asset. In this product, the first view is asset backlog, followed by generation canvas and style review.