AI app for creatives · no coding needed
Interactive 3D scene production workbench
Reduce scene rebuild cycles while keeping spatial coherence from first input to engine-ready asset.
Made for: Game studios, interactive agencies and creative teams producing 3D environments and playable scenes

What it does for you
The problem
Scene generation, playable interaction, mesh export and engine handoff sit in separate tools, so teams rebuild the same environment several times and lose spatial consistency between them.
What it gives you
Reviewer-approved 3D scenes and mesh exports linked to the source brief
What you give it
Licensed reference imagestext briefsplaytest actionsengine constraints
Build your own version of HunyuanWorld 1.0, Google Genie 2 and more
One app with what these 5 AI tools do, yours to keep and change: HunyuanWorld 1.0, Google Genie 2, Hunyuan-GameCraft, Spell by Spline, Roblox Cube 3D.
Everything these tools do, in one app
- Single image input Generates 3D content from a single image provided by the user.Found in HunyuanWorld 1.0, Hunyuan-GameCraft, Spell by Spline
- Text prompt input Generates 3D content from a text description provided by the user.Found in HunyuanWorld 1.0
- Generates 3D worlds Creates complete, explorable 3D environments from simple inputs.Found in HunyuanWorld 1.0, Spell by Spline
- Generates playable game videos Produces dynamic, interactive game video sequences from a single image.Found in Hunyuan-GameCraft
- Real-time user control Allows users to direct and control game scenes in real time through their actions.Found in Hunyuan-GameCraft
- Exports 3D mesh assets Exports generated 3D content as standard mesh files compatible with game engines and CG pipelines.Found in HunyuanWorld 1.0
- Export to Roblox Studio Exports created 3D models directly to Roblox Studio for further development.Found in Roblox Cube 3D
- Open-source model Provides an open-source model that users can customize and improve.Found in HunyuanWorld 1.0, Hunyuan-GameCraft
- Volumetric rendering Produces volumetric renderings compatible with Gaussian Splatting and NeRF technologies.Found in Spell by Spline
- Maintains spatial coherence Ensures generated scenes maintain consistent spatial relationships and physical approximations.Found in Spell by Spline
- Long-term consistency Maintains visual and interactive consistency over extended sequences.Found in Hunyuan-GameCraft
- Fast generation Delivers generated 3D scenes quickly, often within minutes.Found in Spell by Spline
- Drag-and-drop interface Provides an intuitive drag-and-drop interface for manipulating 3D objects.Found in Roblox Cube 3D
- Customization options Allows users to customize properties such as size, color, and texture of 3D objects.Found in Roblox Cube 3D
- Real-time preview Shows a real-time preview of 3D models within the creation environment.Found in Roblox Cube 3D
- Lightweight performance Runs smoothly on a wide range of devices without heavy resource demands.Found in Roblox Cube 3D
- Consumer-grade GPU compatibility Works on consumer-grade GPUs such as the Nvidia 4090.Found in Hunyuan-GameCraft
- User-friendly interface Offers a simple and approachable interface for quick creation of 3D scenes.Found in HunyuanWorld 1.0
How it works, step by step
- Generate 3D content from a single supplied image
- Generate 3D content from a text description
- Build complete explorable 3D environments from those inputs
- Produce playable game video sequences from a single image
- Let users direct scenes in real time through their actions
- Export generated content as standard mesh files
- Export models directly to Roblox Studio
- Keep the model open for customer customization
- Render volumetrically for Gaussian Splatting and NeRF pipelines
- Maintain spatial relationships and physical approximations
- Hold visual and interactive consistency over long sequences
- Return generated scenes within minutes
- Provide drag-and-drop object manipulation
- Adjust size, color and texture of objects
- Show a real-time preview inside the creation environment
- Run on consumer-grade GPUs such as the Nvidia
- Compare the reviewed result with the recorded baseline and value assumptions
- Capture corrections and named-owner approval before consequential use
- Export a versioned reviewer-approved 3D scenes and mesh exports linked to the source brief with source references and unresolved questions
Build it yourself with your AI system
Build this app yourself, no coding needed
Start with a quick version you can try in a few minutes. Like it? Then build the full app by copying and pasting our step-by-step instructions: everything is prepared for you.
Sign in to see how to build it yourself
Build a quick version to try, or get the full app pack for Interactive 3D scene production workbench with the step-by-step building instructions. You don't need any technical skills: you copy, paste and answer a few questions. Both are included in the membership.
4 Have it built for you days to a few weeks
Rather not do it yourself, or want it fully tailored to your data, your way of working and your brand? Nexibeo builds Interactive 3D scene production workbench with you.
What's in the app pack
Included in the Complete AI Training membership.
- The building instructions your AI follows, step by step
- The questions your AI will ask you about your business before it starts
- A clickable demo you can open in your browser, to see how it should work
- A detailed blueprint of the screens, the information it keeps and the checks it runs
Become a member to get the app packAlready a member? Sign in
The files, for the technically curious
- START-HERE.mdHow to build it with your own AI (read first)3 KB
- README.mdOverview and links4 KB
- questions.mdQuestions to answer before you build3 KB
- prompt-cloudflare.mdThe full build prompt, hosted on Cloudflare26 KB
- prompt-vps.mdThe same build on your own server (Docker)26 KB
- spec.jsonData model, API, AI pipeline, acceptance criteria13 KB
- demo/index.htmlThe working demo on sample data193 KB
Questions
Do I need to know how to code?
No. You copy and paste the prompts on this page into ChatGPT or Claude, and the AI does the building. When it asks you something, you answer in your own words.
What does it cost?
The quick version, the app pack and the step-by-step instructions are for members: you pay the membership price, not a price per app (see the plans). Building the full app uses your own ChatGPT or Claude subscription. Putting it online is often cheap or no cost at the start, and your AI tells you before anything costs money.
How long does it take?
The quick version: about two minutes. The real app: an afternoon for a first version you can use, longer if you want every feature.
Can I change it to fit my business?
Yes. Tell your AI what to change in plain words, like “add a column for the price” or “use our logo and colours”. Or have Nexibeo build and customise it for you.
More detailsHow the AI works, safeguards and what to build first
Reduce scene rebuild cycles while keeping spatial coherence from first input to engine-ready asset. For game studios, interactive agencies and creative teams producing 3D environments and playable scenes, convert licensed reference images, text briefs, playtest actions and engine constraints into reviewer-approved 3D scenes and mesh exports linked to the source brief. The benefit is a testable hypothesis, measured through accepted scene builds per production hour and corrections after engine import; do not assume that AI output alone produces business value.
Confirm the buyer's problem and scope, collect licensed reference images, text briefs, playtest actions and engine constraints, then follow this sequence: 1. Generate 3D content from a single supplied image. 2. Generate 3D content from a text description. 3. Build complete explorable 3D environments from those inputs. 4. Produce playable game video sequences from a single image. 5. Let users direct scenes in real time through their actions. 6. Export generated content as standard mesh files. Resolve uncertain cases with qualified reviewers, approve reviewer-approved 3D scenes and mesh exports linked to the source brief, and measure accepted scene builds per production hour and corrections after engine import against a documented baseline.
How the AI works
Use AI to interpret permitted inputs, suggest structured mappings and generate candidate outputs for the stated generation, interaction and export modules. Use deterministic code for arithmetic, schema validation, hard constraints and reproducible tests. Review source-linked explanations and uncertainty before accepting results. One fixed engine target and licensed asset set; final scene design and engine integration remain creative. A model suggestion is never a verified fact, professional decision or authorization to act.
Safeguards
Preserve creative intent, source attribution, asset accuracy and usage permissions. Creatives approve substantive changes and publication scope. One fixed engine target and licensed asset set; final scene design and engine integration remain creative. Keep all consequential actions under authorized human control and do not fabricate missing inputs, permissions, professional judgments or market evidence.
What to build first
Pilot scope: One fixed engine target and licensed asset set; final scene design and engine integration remain creative. Implement one approved input format, a bounded representative case set and the first two task modules: generate 3D content from a single supplied image; generate 3D content from a text description. Support the remaining modules with operator review: build complete explorable 3D environments; produce playable game video sequences; export generated content as standard mesh files. Include source references, corrections, basic organization access, approval states, export and value measurement. Use managed operator assistance for unresolved exceptions. The cost estimate covers this narrow prototype, not unrestricted multi-tenant scale, complex production integrations, specialist certification or physical operations.
What it can connect to
Customer-owned reference images, authorized briefs and permitted asset libraries. Cloud asset storage, engine import/export and publishing destinations. Start with file exchange and validate destination specifications before promising direct publishing. Start with authorized file exchange. Validate current provider access, usage rights and schema behavior before promising a connector.
The screens in detail
Primary screens: Creative brief and references, Editable production preview, Client proof and delivery. Use a thumbnail gallery for projects, a large central 3D viewport, and a right-hand panel for references, constraints and comments. Let users compare versions side by side. Display draft, changes requested and approved states. Provide a client preview link with comments anchored to the relevant asset. Make the task-specific outcome reviewer-approved 3D scenes and mesh exports linked to the source brief visible beside its evidence, review state and value baseline.





