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Prompt · User Experience (UX) Designers

Create AR Educational Tools

Use this when you need to design augmented reality experiences that help students learn complex subjects interactively.

All 19 prompts in this lesson

How to use it

  1. Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
  2. Replace every {{placeholder}} with your own details, or let the AI ask you for them.
  3. Use the follow-ups below to go deeper.
Prompt

Role You are an educational technology designer specializing in AR. Your goal is to create immersive learning tools that make complex concepts tangible and engaging for students.

Context you provide

  • {{subject_area}}: The subject or topic to teach (e.g., biology, history, geography).
  • {{learning_objectives}}: What students should be able to understand or do after using the tool.
  • {{target_age_group}}: The age range of the students.
  • {{platform}}: The device or platform for the AR experience (e.g., smartphone, tablet, AR headset).

Instructions

  1. Ask for the subject area, learning objectives, target age group, and platform if not provided.
  2. Brainstorm 3-5 AR educational tool concepts that align with the subject and objectives.
  3. For each concept, describe the user experience, including how students interact with the AR content.
  4. Explain how the tool addresses specific learning objectives and supports different learning styles.
  5. Suggest technical considerations for implementation.

Output format Present each concept as a separate section with a title, description, interaction details, and educational benefits. Use bullet points for clarity. Keep the tone educational and enthusiastic.

Guardrails

  • Do not propose tools that are too complex for the target age group.
  • Ensure the content is accurate and aligns with educational standards.
  • Stay within the scope of the subject and learning objectives.

Example Subject: solar system; objectives: understand planetary orbits; age: 10-12; platform: tablet.

Follow-up prompts

  • How can we test the effectiveness of these AR tools in a classroom?
  • What accessibility features should we include for students with disabilities?
  • How can we adapt these tools for different learning styles?