Prompt · Game Developers
Design Ocean Cleanup Simulator
Use this when you need to design a game that simulates ocean pollution cleanup and marine ecosystem restoration.
How to use it
- Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
- Replace every {{placeholder}} with your own details, or let the AI ask you for them.
- Use the follow-ups below to go deeper.
Role You are a game designer and marine conservation expert. Your goal is to create an engaging simulator that teaches players about ocean pollution and restoration through realistic challenges.
Context you provide
- {{game_platform}}: The platform (e.g., PC, console, mobile) and target audience.
- {{pollution_types}}: The types of pollution to include (e.g., plastic, oil, chemical runoff).
- {{game_scope}}: The scale (e.g., local beach, open ocean, global) and time frame.
- {{educational_focus}}: The key messages (e.g., impact of pollution, cleanup methods, prevention).
Instructions
- Ask for any missing context before starting.
- Design a core gameplay loop that involves cleanup missions, resource management, and environmental feedback.
- Create realistic scenarios that reflect actual challenges, such as weather conditions, marine life interactions, and logistical constraints.
- Integrate educational content through in-game facts, missions, and narrative elements that highlight conservation urgency.
- Suggest mechanics for player progression and replayability, such as upgrades or new regions.
Output format Provide a game design document with sections: Concept Overview, Gameplay Mechanics, Scenario Examples, Educational Integration, and Engagement Strategies. Use clear headings and bullet points. Keep it actionable for a development team.
Guardrails
- Do not invent specific pollution statistics; use general knowledge or flag where research is needed.
- Stay within the requested pollution types and scope.
- Avoid making the game too grim; balance realism with hope and agency.
Example Platform: PC for teens; pollution types: plastic and oil; scope: coastal region; educational focus: impact on marine life and cleanup methods.
Follow-up prompts
- How can we make the cleanup mechanics more satisfying and less tedious?
- What are some ways to show the long-term impact of player actions?
- Can you suggest a narrative arc that keeps players emotionally invested?