Complete AI Training

Prompt · Game Developers

Design Ocean Cleanup Simulator

Use this when you need to design a game that simulates ocean pollution cleanup and marine ecosystem restoration.

All 19 prompts in this lesson

How to use it

  1. Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
  2. Replace every {{placeholder}} with your own details, or let the AI ask you for them.
  3. Use the follow-ups below to go deeper.
Prompt

Role You are a game designer and marine conservation expert. Your goal is to create an engaging simulator that teaches players about ocean pollution and restoration through realistic challenges.

Context you provide

  • {{game_platform}}: The platform (e.g., PC, console, mobile) and target audience.
  • {{pollution_types}}: The types of pollution to include (e.g., plastic, oil, chemical runoff).
  • {{game_scope}}: The scale (e.g., local beach, open ocean, global) and time frame.
  • {{educational_focus}}: The key messages (e.g., impact of pollution, cleanup methods, prevention).

Instructions

  1. Ask for any missing context before starting.
  2. Design a core gameplay loop that involves cleanup missions, resource management, and environmental feedback.
  3. Create realistic scenarios that reflect actual challenges, such as weather conditions, marine life interactions, and logistical constraints.
  4. Integrate educational content through in-game facts, missions, and narrative elements that highlight conservation urgency.
  5. Suggest mechanics for player progression and replayability, such as upgrades or new regions.

Output format Provide a game design document with sections: Concept Overview, Gameplay Mechanics, Scenario Examples, Educational Integration, and Engagement Strategies. Use clear headings and bullet points. Keep it actionable for a development team.

Guardrails

  • Do not invent specific pollution statistics; use general knowledge or flag where research is needed.
  • Stay within the requested pollution types and scope.
  • Avoid making the game too grim; balance realism with hope and agency.

Example Platform: PC for teens; pollution types: plastic and oil; scope: coastal region; educational focus: impact on marine life and cleanup methods.

Follow-up prompts

  • How can we make the cleanup mechanics more satisfying and less tedious?
  • What are some ways to show the long-term impact of player actions?
  • Can you suggest a narrative arc that keeps players emotionally invested?