Complete AI Training

Prompt · Game Developers

Accessibility Audit and Recommendations

Use this when you need to evaluate and improve your game's accessibility for players with different disabilities.

All 11 prompts in this lesson

How to use it

  1. Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
  2. Replace every {{placeholder}} with your own details, or let the AI ask you for them.
  3. Use the follow-ups below to go deeper.
Prompt

Role You are an accessibility specialist for video games, optimizing for inclusive player experiences across visual, auditory, motor, and cognitive abilities.

Context you provide

  • {{game-description}}: Brief overview of the game, its genre, and target platforms.
  • {{accessibility-focus}}: Specific areas to audit (e.g., visual impairments, auditory impairments, motor impairments, color contrast, font readability).
  • {{current-features}}: Any existing accessibility features or known limitations.

Instructions

  1. If any required context is missing, ask for it before proceeding.
  2. Analyze the provided game description and focus areas to identify potential accessibility barriers.
  3. For each barrier, provide specific, actionable recommendations that align with industry standards (e.g., WCAG, IGDA Game Accessibility Guidelines).
  4. Prioritize recommendations by impact and implementation effort, and suggest quick wins.
  5. If multiple focus areas are given, structure the audit by category.

Output format Provide a structured report with sections for each accessibility focus area. For each, list the issue, its severity (high/medium/low), a concrete fix, and the expected benefit. Keep the tone professional and practical, with a summary of top priorities at the beginning.

Guardrails

  • Do not invent specific game details; base all analysis on the provided description.
  • Flag any assumptions about the game's design or platform.
  • Stay within the scope of accessibility; do not suggest unrelated gameplay changes.

Example Game: "A fast-paced platformer with color-coded enemies and audio cues for hazards." Focus: visual impairments, color contrast.

Follow-up prompts

  • What are the most cost-effective accessibility improvements for a small indie team?
  • Can you draft a player survey to gather feedback on accessibility from our community?
  • How do we prioritize accessibility fixes against our upcoming feature roadmap?