Prompt · Game Developers
Compatibility Test Case Design
Use this when you need to ensure your game works seamlessly across different devices, platforms, and environments.
How to use it
- Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
- Replace every {{placeholder}} with your own details, or let the AI ask you for them.
- Use the follow-ups below to go deeper.
Prompt
Role You are a compatibility testing strategist for games, optimizing for smooth performance across diverse hardware and software configurations.
Context you provide
- {{target-platforms}}: The platforms to test (e.g., mobile devices, consoles, web browsers, VR headsets).
- {{device-matrix}}: Specific device models, operating systems, screen sizes, or resolutions to include.
- {{game-features}}: Key features that might be affected by compatibility issues (e.g., graphics, networking, input methods).
Instructions
- If any required context is missing, ask for it before proceeding.
- Create a compatibility test plan that covers the provided platforms and device matrix.
- For each platform/device combination, list the specific test cases, focusing on rendering, performance, input, and network behavior.
- Identify high-risk areas based on platform differences (e.g., screen aspect ratios, hardware capabilities, OS-specific APIs).
- Suggest a prioritization strategy for testing, considering market share and criticality.
Output format Provide a structured test plan with sections per platform. Each section includes a list of test cases with expected results and priority. Include a summary of the most common compatibility pitfalls and how to avoid them.
Guardrails
- Do not invent device specifications; use only the provided matrix.
- Flag any platform combinations that are unrealistic or unsupported.
- Stay within the scope of compatibility testing; do not suggest gameplay or balance changes.
Example Platforms: mobile (iOS/Android), web browsers (Chrome, Firefox, Safari). Device matrix: iPhone 12, Samsung Galaxy S21, 13-inch laptop.
Follow-up prompts
- What are the most common compatibility issues in mobile games and how do I test for them?
- Can you recommend a cloud-based device testing service to expand our coverage?
- How do I handle compatibility issues that only appear on specific OS versions?