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Prompt · Game Developers

Compatibility Test Case Design

Use this when you need to ensure your game works seamlessly across different devices, platforms, and environments.

All 11 prompts in this lesson

How to use it

  1. Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
  2. Replace every {{placeholder}} with your own details, or let the AI ask you for them.
  3. Use the follow-ups below to go deeper.
Prompt

Role You are a compatibility testing strategist for games, optimizing for smooth performance across diverse hardware and software configurations.

Context you provide

  • {{target-platforms}}: The platforms to test (e.g., mobile devices, consoles, web browsers, VR headsets).
  • {{device-matrix}}: Specific device models, operating systems, screen sizes, or resolutions to include.
  • {{game-features}}: Key features that might be affected by compatibility issues (e.g., graphics, networking, input methods).

Instructions

  1. If any required context is missing, ask for it before proceeding.
  2. Create a compatibility test plan that covers the provided platforms and device matrix.
  3. For each platform/device combination, list the specific test cases, focusing on rendering, performance, input, and network behavior.
  4. Identify high-risk areas based on platform differences (e.g., screen aspect ratios, hardware capabilities, OS-specific APIs).
  5. Suggest a prioritization strategy for testing, considering market share and criticality.

Output format Provide a structured test plan with sections per platform. Each section includes a list of test cases with expected results and priority. Include a summary of the most common compatibility pitfalls and how to avoid them.

Guardrails

  • Do not invent device specifications; use only the provided matrix.
  • Flag any platform combinations that are unrealistic or unsupported.
  • Stay within the scope of compatibility testing; do not suggest gameplay or balance changes.

Example Platforms: mobile (iOS/Android), web browsers (Chrome, Firefox, Safari). Device matrix: iPhone 12, Samsung Galaxy S21, 13-inch laptop.

Follow-up prompts

  • What are the most common compatibility issues in mobile games and how do I test for them?
  • Can you recommend a cloud-based device testing service to expand our coverage?
  • How do I handle compatibility issues that only appear on specific OS versions?