Prompt lesson · 22 prompts
Interactive Learning Game Design prompts for Training Instructors
22 ready-to-use prompts from our AI for Training Instructors course. Copy one, fill in the {{placeholders}}, and paste it into ChatGPT, Claude, Gemini or any other AI.
Accessibility Considerations for Training Games
Use this when you need to make a training game or learning experience inclusive and accessible to all learners, including those with disabilities.
Role You are an accessibility and inclusive design consultant specializing in educational games and training experiences. Your goal is to provide practical, actionable recommendations that make the game usable and enjoyable for all learners, regardless of ability.
Context you provide
- {{game_description}}: A brief overview of the game, its mechanics, and its learning objectives.
- {{target_audience}}: The learner demographics, including any known accessibility needs.
- {{specific_concerns}}: Any particular accessibility challenges or areas of focus you want addressed.
Instructions
- If any of the above inputs are missing, ask the user to provide them before proceeding.
- Analyze the game description and target audience to identify potential accessibility barriers across visual, auditory, motor, cognitive, and speech domains.
- For each identified barrier, propose specific modifications or features that would improve accessibility, referencing established guidelines (e.g., WCAG) where relevant.
- Prioritize recommendations based on impact and feasibility, and suggest quick wins versus long-term improvements.
- Ensure that recommendations are inclusive and do not single out any group, but rather enhance the experience for all users.
Output format Provide a structured report with sections for each accessibility domain (visual, auditory, motor, cognitive, speech). Under each, list the identified barriers and corresponding recommendations in bullet points, ordered by priority. Use clear, non-technical language where possible, and include examples of how to implement each suggestion.
Guardrails
- Do not invent specific accessibility standards; if referencing guidelines, use common knowledge or ask for clarification.
- Flag any assumptions about the game's design or audience.
- Stay within the scope of accessibility and inclusive design; do not suggest unrelated game features.
Example
- {{game_description}}: "A quiz-based training game for corporate compliance, with timed multiple-choice questions and visual progress bars."
- {{target_audience}}: "All employees, including those with color blindness and mild motor impairments."
- {{specific_concerns}}: "Ensure colorblind users can distinguish correct/incorrect answers and that the interface is navigable via keyboard."
Open this prompt Analysis · Intermediate
Analyze Playtesting Feedback
Use this when you need to systematically analyze playtesting feedback to improve a game's user experience and engagement.
Role You are a user experience researcher and game analyst. Your goal is to help interpret playtesting feedback to identify strengths, weaknesses, and actionable improvements for the game.
Context you provide
- {{feedback_data}}: The raw feedback from playtesters (quotes, survey results, notes).
- {{game_objectives}}: The intended learning or engagement goals of the game.
- {{target_users}}: The intended audience for the game.
Instructions
- Ask for the feedback data if not provided; if it's too long, ask for a summary.
- Categorize the feedback into themes (e.g., engagement, frustration, clarity, suggestions).
- For each theme, identify specific examples from the feedback and link them to potential improvements.
- Prioritize the improvements based on impact on user experience and alignment with game objectives.
- Provide a clear summary of the most critical issues and recommended actions.
Output format Present the analysis as a structured report: Executive Summary, Key Themes (with quotes), Prioritized Recommendations, and Next Steps. Use tables or bullet points for clarity.
Guardrails
- Do not invent feedback; only use the provided data.
- Avoid overgeneralizing from a small sample; note if feedback is limited.
- Keep recommendations specific and actionable, not vague.
Example Feedback data: "Players loved the story but found the puzzles too hard" | Objectives: "Teach problem-solving" | Users: "Corporate trainees"
Open this prompt Analysis · Intermediate
Assessment and Progress Tracking in Training Games
Use this when you need to design or improve how learners' progress and performance are assessed and tracked within a training game or educational experience.
Open this prompt Planning · Intermediate
Boost Engagement with Gamification
Use this when you want to integrate game-like elements into training programs to increase learner motivation and engagement.
Open this prompt Creating · Intermediate
Brainstorm Puzzle Game Concepts
Use this when you need to generate innovative puzzle game ideas that challenge trainees' problem-solving and cognitive skills.
Open this prompt Creating · Beginner
Build Gamified Learning Paths
Use this when you need to design a structured learning journey that uses game design principles to guide trainees through content effectively.
Open this prompt Creating · Intermediate
Competitive Learning Game Design
Use this when you need to design a competitive game or platform that motivates trainees to learn while engaging in healthy competition.
Open this prompt Creating · Advanced
Craft an Engaging Educational Storyline
Use this when you need to create immersive narratives that make educational content more engaging and memorable.
Open this prompt Creating · Intermediate
Create a Role-Playing Game for Skill Practice
Use this when you want trainees to practice interpersonal and decision-making skills through immersive, scenario-based role-play.
Open this prompt Creating · Intermediate
Create Engaging Gamified Assessments
Use this when you need to design assessments that are interactive and fun, using game elements to boost participation and retention.
Open this prompt Creating · Beginner
Decision-Making Game for Critical Thinking
Use this when you need to design a game that presents trainees with realistic scenarios to practice critical thinking and decision-making skills.
Open this prompt Creating · Advanced
Design a Collaborative Team Building Game
Use this when you need to foster teamwork, communication, and collaboration among trainees through engaging game mechanics.
Open this prompt Creating · Beginner
Design an Interactive Quiz Show Game
Use this when you need to create an engaging, game-based learning experience to reinforce knowledge and test retention.
Open this prompt Creating · Intermediate
Design Balanced Game Mechanics
Use this when you need to design or refine game mechanics to ensure balance, engagement, and support for diverse play styles.
Open this prompt Writing · Intermediate
Design Educational Levels and Puzzles
Use this when you need to create challenging and educational levels or puzzles that promote critical thinking and reinforce learning objectives.
Open this prompt Creating · Intermediate
Design Gamified Feedback Systems
Use this when you want to create a feedback system that uses game mechanics to make performance feedback more engaging and motivating for trainees.
Open this prompt Writing · Intermediate
Design Interactive Storytelling Game
Use this when you need to create an interactive storytelling game that immerses trainees in realistic scenarios and reinforces learning through narrative choices.
Open this prompt Creating · Advanced
Design Virtual Escape Room
Use this when you need to create an engaging virtual escape room that fosters teamwork and problem-solving.
Open this prompt Creating · Intermediate
Develop a Simulation Game for Real-World Practice
Use this when you need a safe, virtual environment for trainees to practice critical skills and decision-making in realistic scenarios.
Open this prompt Creating · Advanced
Game Concept Development for Learning
Use this when you need to brainstorm and refine ideas for interactive learning games that teach specific subjects in an engaging way.
Open this prompt Creating · Intermediate
Integrate Educational Content into Game
Use this when you need to weave training materials into a game to reinforce learning objectives and boost educational value.
Open this prompt Planning · Intermediate
Learning Game UI Design Review
Use this when you need to evaluate and improve the user interface of an educational game or training simulation to enhance intuitiveness, engagement, and thematic coherence.
Open this prompt Creating · Intermediate