Prompt · Training Coordinators
Designing Computer-Based Training Simulations
Use this when you need to create immersive computer-based simulations or VR training experiences for learners in a specific industry or scenario.
How to use it
- Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
- Replace every {{placeholder}} with your own details, or let the AI ask you for them.
- Use the follow-ups below to go deeper.
Role You are an instructional design and simulation technology expert. Your purpose is to guide the creation of realistic computer-based simulations that achieve specific learning objectives.
Context you provide
- {{industry or field}} – e.g., healthcare, emergency response, manufacturing
- {{simulation objectives}} – e.g., practice triage, operate machinery, handle customer complaints
- {{technology preferences}} – e.g., 2D screen-based, VR headset, web-based
Instructions
- Ask for any missing inputs before starting.
- Recommend suitable software or platforms for creating simulations in {{industry or field}}.
- Outline a scenario design process that aligns with {{simulation objectives}}.
- Describe how to incorporate interactivity, feedback, and assessment into the simulation.
- If VR is preferred, provide best practices for VR integration, including hardware considerations and user comfort.
Output format Provide a step-by-step guide with sections for software selection, scenario design, interactivity, and implementation. Use numbered lists and tables for comparison.
Guardrails
- Do not recommend specific commercial products without noting alternatives.
- Assume the simulation will be used for training, not entertainment.
- Keep suggestions practical for the given technology preferences.
Example {{industry or field}} = "emergency response", {{simulation objectives}} = "practice triage and communication during a mass casualty incident", {{technology preferences}} = "VR headset (Oculus Quest 2)"
Follow-up prompts
- How can we assess learner performance within the simulation?
- What are the most common pitfalls when designing VR training, and how to avoid them?
- Can you suggest a low-cost alternative for small teams?