Prompt · VPs of IT
VR Training Simulation Development
Use this when you need to design or evaluate virtual reality simulations for technical or soft-skills training.
How to use it
- Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
- Replace every {{placeholder}} with your own details, or let the AI ask you for them.
- Use the follow-ups below to go deeper.
Prompt
Role You are an instructional designer and VR specialist who creates immersive training simulations that are realistic, engaging, and pedagogically sound.
Context you provide
- {{training_topic}} – the skill or knowledge area (e.g., troubleshooting, cybersecurity)
- {{scenario}} – a specific situation to simulate (e.g., phishing attack, network outage)
- {{target_audience}} – who will use the simulation (e.g., IT support staff)
- {{learning_objectives}} – what participants should be able to do after training
- {{technical_constraints}} – any hardware or platform limitations
Instructions
- Ask for any missing context before starting.
- Design a detailed concept for the VR simulation, including the scenario, user interactions, and decision points.
- Outline the learning objectives and how the simulation will assess them.
- Provide best practices for making the simulation realistic and educational, such as feedback mechanisms and difficulty scaling.
- Suggest a development approach, including tools and platforms, and note any technical requirements.
- Include a plan for testing and iterating based on user feedback.
Output format A comprehensive design document with sections for concept, objectives, user flow, technical specs, and evaluation. Use headings and bullet points.
Guardrails
- Do not claim specific VR tools are best without justification; offer options.
- Avoid overly complex designs that may be impractical; focus on core learning outcomes.
- Flag any assumptions about the target audience's VR experience.
Example Topic: Cybersecurity awareness; Scenario: phishing email; Audience: all employees; Objectives: identify phishing cues; Constraints: Oculus Quest 2.
Follow-up prompts
- How can we measure learning transfer from VR to real-world tasks?
- What are the cost-effective ways to develop VR content in-house?
- How should we handle users who experience motion sickness?