Multiplayer
Multiplayer records full-stack sessions (frontend, backend traces, logs, metrics, requests) so teams reproduce bugs, share annotated reports, and feed context to AI for fixes.

About Multiplayer
Multiplayer records full-stack sessions, capturing frontend screens, backend traces, logs, metrics, and full request/response content and headers. Sessions are correlated and enriched so teams have the context needed to reproduce bugs, inspect behavior, and feed data into AI-assisted workflows.
Review
Multiplayer tackles the frequent pain point of incomplete bug reports and "can't reproduce" tickets by providing complete session replays that include both client and server-side signals. The product offers multiple recording modes and built-in annotation and sharing tools to convert captures into actionable bug reports quickly.
Key Features
- Full-stack session capture: frontend screens plus backend traces, logs, metrics, and full request/response headers.
- Three recording modes: On-demand (extension/widget/SDK), Continuous, and Remote captures.
- Annotation and sharing: annotate screenshots, API calls, and traces and share a complete report with teammates.
- AI-ready exports and integrations: enriched session data can be fed into AI tools or routed via an integration layer for automated assistance.
- Lightweight, OpenTelemetry-compatible approach to reduce runtime cost while preserving context.
Pricing and Value
The launch listing indicates a Free plan, making it easy for teams to try core features without upfront cost. Details about paid tiers or enterprise pricing are not shown on the public launch page, so larger organizations should reach out for pricing and SLA information. The primary value is time saved by reducing back-and-forth between support, QA, and engineering and by supplying a single, shareable truth for debugging and feature work.
Pros
- Comprehensive captures that combine UI, traces, logs, and network data into a single correlated session.
- Multiple recording modes cover manual reproductions and silent or continuous captures for intermittent issues.
- Built-in annotation and sharing make recordings actionable for cross-functional teams.
- Exports formatted for AI workflows and compatibility with OpenTelemetry make integrations straightforward for many stacks.
Cons
- Capturing full sessions can surface sensitive data; teams will need redaction and access controls in place.
- Some integration and configuration work may be required to fit it into existing observability and CI/CD pipelines.
- Public launch details on advanced pricing, limits, and enterprise support are limited at this stage.
Multiplayer is best suited for engineering teams, QA, support, and product managers working on distributed systems who want reliable repro material and faster triage. Organizations with strict privacy requirements should plan for redaction, retention policies, and access controls before broad deployment.
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