Halo's Next Games Aren't Being Built with Generative AI-At Least for Now, Says Microsoft Insider

Rumors said Halo's next games were built with gen AI. Insider Jez Corden says no-there's no mandate, and core development stays traditional, with only minor tooling experiments.

Categorized in: Ai News IT and Development
Published on: Oct 21, 2025
Halo's Next Games Aren't Being Built with Generative AI-At Least for Now, Says Microsoft Insider

Halo's Next Games Aren't Being Built by Generative AI, Says Microsoft Insider

Reports claimed the next two Halo titles were being heavily built with generative AI. A well-known Microsoft insider, Jez Corden, says that's inaccurate. There's no Microsoft mandate to use AI for game creation, and Halo's core development isn't relying on gen AI today.

Could AI show up around the edges? Sure-emails, scheduling, maybe some internal tooling. But as Corden put it, "they're not making a gen AI game here."

Where the rumor started

A post suggested the teams behind two Halo games were leaning hard on generative AI. That set off a wave of concern among fans and devs. The original source later pointed to a job listing to back it up, which is where the confusion really began.

The insider view

Corden, executive editor at Windows Central and a frequent Microsoft insider, pushed back: Halo development isn't using generative AI to create the game's content, including art. He also noted Microsoft doesn't force its studios to adopt gen AI in production pipelines. That aligns with how most large studios test AI: small assists, tight guardrails, no mandate.

The job listing that sparked debate

A Halo Studios Senior AI Engineer role mentioned "solutions that leverage generative AI and ML to augment in-game experiences and to improve how we make games." That language signals experimentation and tooling, not wholesale content generation. It's also standard for big teams to explore ML for NPC behavior, testing, and pipeline acceleration without replacing artists or designers.

What this means for engineering and game teams

  • No blanket AI policy: Microsoft isn't forcing gen AI into content pipelines. Studios keep autonomy.
  • AI ≠ content replacement: Expect targeted use-prototyping, analytics, UX support, test automation, and pipeline helpers.
  • Job listings reflect intent, not current practice: They show where teams are exploring, not what shipped code relies on today.
  • Watch for official updates: Until Microsoft or Halo Studios publish specifics, treat sweeping AI claims as rumor.
  • If you pilot AI, lock down data and attribution: guard your source assets, legal review training data, and keep human review in the loop.

Bottom line

The "Halo is being made by AI" narrative doesn't hold up. Insiders say there's no heavy generative AI in production, and no corporate mandate to use it. A job post hints at experimentation, which is normal, but not a sign the games are AI-built. Until there's an official statement, assume traditional pipelines with selective AI assists.

Sources to track: Check Microsoft Careers for future listings and wording shifts, and follow Windows Central for ongoing reporting.

If your studio is formalizing AI skills without overhauling content pipelines, see curated options by role here: Complete AI Training - Courses by Job.


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