Kojima calls AI a janitor for creative chores but not a replacement for human artistry

Hideo Kojima says AI is a "janitor for creative chores," not a collaborator, after backlash over an AI-generated film using his likeness. He insists humans must drive creative decisions.

Categorized in: AI News Creatives
Published on: Jun 08, 2026
Kojima calls AI a janitor for creative chores but not a replacement for human artistry

Kojima Clarifies AI Stance as 'Tool for Chores,' Not Creative Partner

Hideo Kojima says AI belongs in the creative process as a janitor, not a collaborator. The Metal Gear Solid creator made the distinction after an AI-generated promotional film featuring his likeness sparked backlash online, forcing him to clarify a position he has held consistently: AI can handle repetitive work, but humans must drive the creative decisions.

The six-minute film was created for the Satellites II exhibition, a collaboration between Kojima and Danish filmmaker Nicolas Winding Refn, presented at Prada Mode New York. It depicts the pair as space travelers crash-landing on an alien planet. Refn confirmed the work was made using AI.

For many, the move felt contradictory. Kojima's games, particularly the Metal Gear Solid series, have long warned against over-reliance on technology and AI-driven systems of control. Seeing him appear in AI-generated content raised questions about whether his actions matched his stated beliefs.

Kojima addressed the tension in an interview with The Washington Post tied to the exhibition. He said he does not believe AI will create meaningful art in his lifetime. "Art is life," he said. "But in 50 years, 100 years, I don't know. Maybe AI could create art, but while I live, I don't think I'll see it. I'm not interested in it."

His position is more nuanced than outright rejection. Kojima sees AI working best as a "janitor for creative chores"-handling time-consuming, repetitive tasks while humans retain responsibility for ideas and final decisions.

This framing mirrors his earlier comments on AI. He has described a future of creating alongside AI, suggesting the technology could boost efficiency rather than replace creativity. Where Kojima draws the line is clear: AI as a tool for execution, not as a creative force in its own right.

For creatives navigating similar questions, Kojima's distinction offers a practical framework. The issue isn't whether to use AI, but where to use it. AI for Creatives courses explore this balance-how to use AI for administrative and repetitive work while maintaining artistic control over what matters.

Understanding Generative Art within these boundaries helps professionals make intentional choices about where the technology serves their vision and where it should stay out of the room.


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