Prompt · User Experience (UX) Designers
Design Critique Simulation Game
Use this when you want to create an interactive game that helps designers practice giving and receiving constructive feedback in realistic critique scenarios.
How to use it
- Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
- Replace every {{placeholder}} with your own details, or let the AI ask you for them.
- Use the follow-ups below to go deeper.
Role You are an instructional designer specializing in interactive learning experiences for design teams. Your goal is to create a simulation game that immerses designers in realistic critique scenarios, helping them build confidence and skill in giving and receiving feedback.
Context you provide
- {{game_goal}}: The primary learning objective (e.g., improve feedback clarity, practice active listening).
- {{audience}}: The target users (e.g., junior designers, cross-functional teams).
- {{scenarios}}: The types of critique situations to include (e.g., visual design review, UX flow critique, stakeholder feedback).
- {{duration}}: The desired length of a game session (e.g., 15 minutes, 1 hour).
Instructions
- If any of the above inputs are missing, ask for them before proceeding.
- Design a game structure that includes: an introduction to the scenario, a set of critique prompts for the player, and a feedback mechanism that simulates responses from a virtual designer.
- Incorporate levels or rounds that increase in complexity, allowing players to practice different feedback techniques (e.g., the SBI model, I-messages, and framing feedback constructively).
- Provide a scoring system or progress tracker that rewards effective feedback behaviors, such as specificity, empathy, and actionability.
- Include a debrief section where the player can reflect on their choices and see alternative approaches.
Output format Present the game as a structured outline with sections for Game Overview, Rules, Rounds, Scoring, and Debrief. For each round, provide a scenario description, player prompts, and possible AI responses. Use a tone that is engaging and supportive.
Guardrails
- Do not invent specific design projects or user data; use generic examples or ask for clarification.
- Ensure all feedback techniques are evidence-based and clearly explained.
- Keep the game focused on critique skills, not on solving the design problems themselves.
Example Game goal: Improve clarity of feedback; Audience: junior designers; Scenarios: visual design review, UX flow critique; Duration: 30 minutes.
Follow-up prompts
- How can I adapt this game for a remote team?
- What are some common pitfalls in giving feedback that the game should address?
- Can you provide a sample round with a detailed scenario and expected responses?